class LevelLoader
{
static public function loadLevel(state:PlayState, level:String) {
var tmap:TiledMap = new TiledMap("assets/data/"+level+".tmx");
var backLayer:TiledLayer = tmap.getLayer("back");
var mainLayer:TiledLayer = tmap.getLayer("main");
var backset:FlxTilemap = new FlxTilemap();
backset.loadMap(backLayer.csvData, Assets.getBitmapData("assets/tiles.png"), 16, 16, 0, 1);
backset.solid = false;
state.add(backset);
state.map = new FlxTilemapExt();
state.map.loadMap(mainLayer.csvData, Assets.getBitmapData("assets/tiles.png"), 16, 16, 0, 1);
state.map.scrollFactor.set(1, 1);
state.add(state.map);
}
}