Hi!
I use in my game textures generated in ShoeBox. When the game is working on Android, I see border artefacts (option FlxG.camera.antialiasing = true).
Here they are:

There are no artefacts if FlxG.camera.antialiasing = false:

But it looks no good.
The results of my experiments show that there is no problem if I use textures from TexturePacker.
Look:

It's perfect.
So, I suspect that that textures are loaded or parsed in some different ways in FlxAtlas.fromSparrow and FlxAtlas.fromTexturePackerJson methods. Because in both textures I use extrude option. But for ShoeBox textures it has no effect in Flixel.
Any ideas or comments?