I made a random dungeon generator demo

76 views
Skip to first unread message

MegaLeon

unread,
Aug 16, 2015, 7:00:09 AM8/16/15
to HaxeFlixel
Was playing around with the idea of making a roguelike in HaxeFlixel, surprised I didn't find many of those around. I ported Julsam's haxe dungeon builder, right now it's a pretty basic implementation (no player), but it's a start.


Worth a pull request on the demos page?

SruloArt

unread,
Aug 16, 2015, 8:00:15 AM8/16/15
to haxef...@googlegroups.com
* There is a similar demo over the dev branch (https://github.com/HaxeFlixel/flixel-demos/tree/dev/Other/BSPMapGen, it looks like this:https://github.com/tutsplus/Using-BSP-Trees-to-Generate-Game-Maps/blob/master/demo/BSPTut.swf).

* That said, it might work better as a new class (FlxBspGenerator) here: https://github.com/HaxeFlixel/flixel-addons/tree/dev/flixel/addons/tile, instead of using it as a tool, something you can already do by using the original's csv output.

* It would be really nice to have for the ludum-dare this weekend, just saying, no pressure, no strings ;)

* Also, there's a massive HaxeFlixel based rougelike project, called FlixelRL: https://github.com/syun77/FlixelRL (works great if you can read the Japanese comments! which I can't :D). There was another RPG project by KevinResoL which I guess one can utilized for a rougelike. 

Viperace

unread,
Aug 16, 2015, 10:09:31 AM8/16/15
to HaxeFlixel
This is so awesome, definitely will use it if my game need a randomize dungeon.
Reply all
Reply to author
Forward
0 new messages