Our first game, Evaderon is out! (iOS)

58 views
Skip to first unread message

Christopher Jon

unread,
Oct 27, 2014, 6:00:41 PM10/27/14
to haxef...@googlegroups.com
Hi. We just released our first game, Evaderon, made with HaxeFlixel for iOS. It's a simple, arcade-style, avoidance game.


An Android version is in the works. It was a great learning experience, and we're looking forward to getting started on our next game!

//Chris

Ohmnivore

unread,
Oct 27, 2014, 11:12:12 PM10/27/14
to haxef...@googlegroups.com
Congrats on releasing a game! I always lack the motivation to carry on somewhere in the middle of development, so actually finishing something probably feels great.
I'm working on a mobile game too, but I only have an android tablet and no Mac OS. So I'm developing for android. It's been a bumpy road, but I'm getting the hang of working with the android target. Brotip: use adb logcat.
Later on I'll borrow a friend's Mac and ipad and i'll try to compile to iOS. Is it a rather straightforward process, or is it also full of opportunities to scew up?

Christopher Jon

unread,
Oct 27, 2014, 11:58:19 PM10/27/14
to haxef...@googlegroups.com
Thanks! We just started learning all this stuff earlier this year, so it's nice to finally have SOMETHING to show for it. 

Xcode can be a little wonky at times, but it's not particularly difficult to get things running on iOS. The GameCenter extension from OpenFL works pretty well, though I think I tweaked it a bit. I recommend having a device handy, as games run like shit in the simulator. I'm now going the other way — I have a build running on a friends Android tablet, but I need to figure out the peculiarities of the Google Play stuff.

//Chris

Gama11

unread,
Oct 28, 2014, 4:39:19 AM10/28/14
to haxef...@googlegroups.com
Looks great, wanna add it to the showcase? :) 
Reply all
Reply to author
Forward
0 new messages