Hi everybody! i'm trying to integrate nape in my game, and i had a problem when i try to add nape to a state and a subState called by the first one.
I made a FlxNapeSubState class by extending FlxSubState and copying all the nape stuff just like in FlxNape.
It compiles and runs fine, but, when i open the substate, the sprites doesn't move at all. looking at the shapes in the debugger, i can see that the walls are added to the substate, but the sprites are added to the parent state, and moves with it(only moves if i set persistentUpdate to true in the parentState and collisions with the objects in the parent state).
Any ideas of how can i handle multiple nape states at the same time?