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Can HaxeFlixel target Mac without Flash? I've seen a bunch of documentation articles saying it can using hxcpp, but when I check the dropdown menu on FlashDevelop theres no option for mac. I tried using the windows target which I know uses hxcpp to see if that would somehow do it, but it only produced a .exe.
Nazywam
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Feb 10, 2015, 4:06:09 PM2/10/15
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Yes you can build to native mac but you need Xcode in order to do so.
So you need a mc in order to for mac. You could probably try out some kind of virtual machine, that could work too.
Taylor Anderson
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Feb 10, 2015, 4:25:39 PM2/10/15
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Ohhh, I see. I do have a Mac, but I'll probably just save myself the trouble of getting Haxe set up for Xcode and compile for Flash. The framerate drop isnt TOO bad...
On Tuesday, 10 February 2015 16:06:09 UTC-5, Nazywam wrote:
Yes you can build to native mac but you need Xcode in order to do so.
So you have to get a mac to build for mac. (Or use a vm or something)
On Tuesday, February 10, 2015 at 9:34:31 PM UTC+1, Taylor Anderson wrote:
Valerio Santinelli
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Feb 11, 2015, 9:37:48 AM2/11/15
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The framerate is definitely higher for the native target and setting up XCode is just a matter of downloading it from the App Store.
Than you open the command line and from your project's folder run: