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Dean Feebie

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Oct 23, 2014, 8:29:30 AM10/23/14
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Just thought give a tip of my hat to you. I had a quick play around with the simulator and did a few of the missions. Pretty good for an alpha.

I look forward to the documented API. Its a shame you pre compiled most the campaign, we might have been able to see under the hood some more, but we can wait.

It obviously needs some polish, but others have already mentioned that and its still in alpha :)

Having said that, keep at the development and know that people are following your progress.


Hax Simulator

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Nov 28, 2014, 6:49:54 PM11/28/14
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Hi,
welcome to the group, and thanks for your support.
I have finally managed to release the update I planned for so long. The documentation is also part of it. Just check out the blog post for information.
The campaign is compiled and will stay like that for obvious reasons, to make cheating a little bit harder. I know it is up to everybody whether he wants to spoil the game for himself or not. But I think the sources not being available straight away helps people to persist, hold on and try to solve those puzzles by themselves a little longer than they would with the sources being public.
For a demonstration of how to create a campaign, check out tutorial number 5 (the "mission"). Sources of all the server software are included. Look inside the datacenter/tutorial/script/tutorial05 directory of your Hax installation.
If you have any suggestions of improvements, feel free to post them. All feedback is greatly appreciated.
Regards
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