Downloading it, I tried to think up of a quick game to make in Visual Novel Maker. At the time, I had a bunch of school projects to work on, with an essay due the following week, so I thought of making something really short. I decided that my visual novel would be some jokey JRPG nonsense, more specifically, side missions.
Just to put it out there, I'm an artist and not a programmer, and don't know anything about coding or scripting. I'm aware that there are a bunch of tools you can use to make this type of games out there. So I did a little bit of digging and narrowed down my choices to 3 engines: RenPy, Visual Novel Maker and TyranoBuilder. Now, which engine out of these 3 is the easiest to use for a first-time, non-programmer noob like me? All help and suggestions are greatly appreciated.
Then there's also Ren'py which is arguably the most popular visual novel engine, therefore would likely be the easiest. Easiest in the way that if you run into any issues, a simple google search will bring up a solution to an issue you're having that likely someone else would have also already had before.
Lately I have withdrawn from most "serious" writing and discussions online. I guess that is really not my thing, so I decided to do what I have been wanting to do for a while: fool around. Where did fooling around take me to? To a software known RPG Maker. And to another software known as Visual Novel Maker. Both published by the same company.
What is RPG Maker? Well, RPG Maker is a software that lets you build your own RPG videogames, a bit like the older Final Fantasy games. Or more than that, if you really tweak the software and tune up your project. There have been a variety of RPG Maker programs, such as RPG Maker 2000, RPG Maker XP, RPG Maker Ace, and RPG Maker MV. All of them can create RPG games for the Windows operating system. The latest one, RPG Maker MV, can also publish on Mac and HTML5 (web games). With some extra tweaking, it could also publish as an app for both Android and IOS.
Visual Novel Maker is designed for the creation of "visual novels". Like showcasing stories of boys and girls messing around in school, or pretty much whatever you can come up with. Apparently it is a fairly popular game genre in Japan. The word game is used loosely here: Many visual novels just have characters talk and player interaction is limited to clicking the "next" button. Fortunately, Visual Novel Maker allows to do better than that, by featuring branching stories that are the result of player's choices, and even some pseudo adventuring and maybe combat, if you know what you are doing.
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Thats a good point. On the other hand: Why reinvent the wheel? I have seen people code things from "zero", who worked hard for entire months, only to end up developing a product that under-performs. In this age and time, videogames have grown very complex, so any help you can get while developing is pretty much welcome, in my opinion. Many of these tools, paid or otherwise, also include images and musics, so it takes the stress out of having to find an artist and a musician just to get started.
NEW! Now it's possible to convert your visual novel into a single file package that includes media files, or a published app to easily share with your friends. Simply use the option "Publish" at the top menu inside the novel editor.
SEEVN is a visual novel engine (VNE) that allows artists and writers to bring dynamic stories with multiple paths to life, using an easy to understand scene node editor. Let players make their own choices, enter information and arrive at different endings. VNs can be locked from editing to protect your work. Assets are loaded from local storage or the Web. Shared stories are played in the same app.
Visual Novel Maker is a software development program and revolutionary new tool designed for creating visual novel games aimed towards aspiring artists and writers to bring their stories to life. It was developed by Andr Radomski and published by Degica.
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