[R2 + X: Vault] To infinity and beyond folks, this is the good stuff. The Glaive launches the hunter in the air, and depending on what happens after, the outcome can be wildly different. This costs stamina, so be careful with the timing.
Not only the red essence adds a larger number of hits for this movement, but also resets the dash, making us bounce again into the air automatically if we connect the last two hits. This allows us to chain this entire combo with another one, or keep doing this movement almost endlessly until we run out of stamina.
Something I personally love about the glaive is the versatility it brings to the game. This sweet assistant has its own tree of upgrades and it evolves independently, offering a good range of combinations between weapon and insect. ALWAYS pay attention to them, as they can be the difference between a successful mission or a living hell.
As I said before, the red essence unlocks the full potential of this weapon, and if you pay attention to the Kinsect combos, you MUST remember those if you want to expand the lifetime of the boosts. In a spicy moment or a heavy fight, having the three boosts is cool (if you can afford it), but the only thing you really need is the red essence, the other ones can wait until you see an opening or the party manages to knock or mount the monster.
Airborne: Every airborne hit we land gets a 10% more damage. Some players prefer attack boost skills but they can perfectly coexist since it has only one level, making it very easy to put in a set.
For Gunners and Hammer users, Behemoth's face is the main weak point. The monster still has a two-star weakness from both weapons with its tail but suffers from a three-star weakness to its face. Bullets and arrows also don't bounce on the horns, making them ideal for attacking the head. During my first successful hunt, for example, we had one Bow user, one Heavy Bowgun user, a Charge Blade user then me on Great Sword. The two ranged hunters focused on the head while the CB user mostly focused on the front paws and I stuck to the tail. All of those body parts were pretty much broken by the time Behemoth ran away from the second area.
The one caveat is that flashing him resets his enmity or aggro, which can be bad or good depending on the situation. Then again, reseting aggro is better than having a bajillion tornadoes clogging up your zones like an artery that's about ready to lead to a full-blown heart attack. You can also use the aggro-canceling mechanic to your advantage if you notice that your tank is struggling and likely to cart while Behemoth is locked on to him or her. And if you run out of Flash Pods and can't restock or craft, peppering Behemoth with Slinger ammo like Crystalburst or Dragon Pods can flinch the monster, too, if you hit it enough times.
Typically, Behemoth will do this move three times. The first is when it moves from its second area to the third. The second time is when it moves from the third area to its final area. The third time is when you deal enough damage in the final area and cause him to go nuclear one more time.
Now, you'll want to pay attention once Behemoth drops about three comet rocks because that signals it's about to go Ecliptic. This is especially important if you have a weapon that sheathes slowly or has slow lumbering combos. I've probably died to the attack three times because I was mid-True Charge slash as it starts and couldn't make it to a rock or bring up the Jump gesture in time by the time my attacks was over.
One path has him moving through the lava zone, which requires you to pop a Cold Drink. The initial lava zone will be tight and narrow but the last zone will be nice and wide, giving you more freedom of movement.
As such, if you're a series newcomer - and particularly if you're playing solo, without a hunting squad to bounce ideas off - you're likely to find things a bit intimidating once you're past the barnstorming cinematic opening and into the game proper. Monster Hunter's combat is a deep, richly nuanced, and immensely gratifying affair, full of secrets, details, and evolutions to discover and master tens of hours into the game. Weapon classes, upgrade trees, items, and abilities offer unfathomable strategy for months on end. And all of it is couched within menu upon menu of dense, glorious stats. You'll live and breath this stuff before long, but at first it's all going to feel a little impenetrable.
So let us get you over that initial hump. By the time you're taking on the wonders and horrors of High Rank play, decked out in resplendent dino-skeleton armour and rocking a super-specialised heavy gunner build, you'll look back at these naive days and laugh. But right now, you really need this Monster Hunter World starter guide. Trust me. And if you're already looking for something more advanced, check out our big bounty of higher-level Monster Hunter World tips designed for the experienced hunter.
While here at GamesRadar, Zoe was a features writer and video presenter for us. She's since flown the coop and gone on to work at Eurogamer where she's a video producer, and also runs her own Twitch and YouTube channels. She specialises in huge open-world games, true crime, and lore deep-dives. "}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Zoe Delahunty-LightSocial Links NavigationWhile here at GamesRadar, Zoe was a features writer and video presenter for us. She's since flown the coop and gone on to work at Eurogamer where she's a video producer, and also runs her own Twitch and YouTube channels. She specialises in huge open-world games, true crime, and lore deep-dives.
With the expansion to Monster Hunter World finally being released on PC, there's no better time to jump into the vast world of Monster Hunter World than right now! Even if you're delving into the main game without looking at the new expansion - Iceborne - there is plenty to do in this complicated game.
Our Monster Hunter World guide will go over the basics of the hub area, provide some hunting tips, and act as its own hub area by hosting a bunch of links to various guides, including individual boss guides.
If you are looking for specifically Monster Hunter World Iceborne guides, then we have created a separate guide hub for just expansion stuff. Head over to our Monster Hunter World Iceborne guide to make your start.
The main hub area of Astera is a huge, bustling place, full of people plying their trade for that all-important Zenny. It's therefore a little intimidating for newer players to make sense of what's on offer. You are shown around a little bit when you start out, with the Smithy and Canteen being highlighted, but everything else is left for you to discover. You can bring up the map and hover over certain icons to show where things are, but accessing them isn't 100% obvious and not everything is unlocked immediately for use.
On the ground floor is where the Tradeyard is. This includes the provision shop, the bounty request, and a short climb up the stairs to the north are the ecological and botanical research centres. This is also where the big table that has each commander gathered around it, as well as your quarters to allow for accessing the training area and your Palico's inventory. Eventually you'll also unlock the ability to transmute items into other items, which will be located nearby the provision shop.
As for where the armoury is, the second floor houses the Smithy and the Armourer and you'll be spending a lot of time here; crafting new items and upgrading them to be able to take on new and more dangerous monsters. Always check here for if the items you obtained are enough to upgrade your equipment. For more information on weapons, check our Monster Hunter: World combat guide.
Those who are a bit peckish can check out the third floor where the Canteen is. Not only can you grab a bite to eat before your next journey, but you can also complete a few quests to unlock new meal options. This is always the preferred method for getting your grub on before venturing out on a hunt. You can also find your Watcher on this floor.
Up one more floor is the Gathering Hub, where you can interact with other players online, grab a bite to eat together, take on the various Arena challenges, and find your fellow players on the server to go and hunt a certain type of monster.
As for the new hub in the Monster Hunter World: Iceborne expansion, check out the video above to see what you can expect in Seliana, as well as our Monster Hunter World Iceborne guide guide for more details on the expansion.
At a certain point in the game, you'll awaken in some kind of base. This acts as a secondary hub, though nowhere near as packed with things to do. It has its own shop, but the main reason to keep coming back here is the Tailraider Safari. This allows you to send a group of Palico off on their own little expedition at the cost of a little research points. Each safari consists of five acts with stars indicating difficulty, with each focusing on a skill set: Hunting, Gathering, and Research. Matching the squad's proficiency with the right tasks is the best way to improve their chances of success, thus gaining better loot than if they fail.
It does become slightly irrelevant when you've upgraded your room in Astera, since the Palico attendant will also be able to dispatch Palico adventurers on Safari. You won't, however, get that rather adorable cut-scene, so it's up to you whether the trip is worth it.
Now you know the big things that you need to know going in, there are some smaller details that you should always keep in the back of your mind at all times. After all, there's nothing worse than being unprepared and making a fool of yourself by using under-whelming gear.
First things first, try not to hoard items for upgrades. As soon as you can improve your weapons and armour, do so. Since you'll be creating a bunch of different ones to combat different strengths and weaknesses of the monsters you're trying to hunt, it's best to be prepared. You can always check out our Monster Hunter: World armour guide for more on that. If you don't have the necessary items required for said upgrade, you may need to go and hunt specific monsters to obtain the ingredients required for each hunt, just be sure to take a look at our Monster Hunter: World materials guide for details on where to find each item.
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