Best practices for mourning are to share some In Memoriam photos on Instagram between beach selfies and kooky memes. It makes Death feel so thin and empty when it should be the most powerful, earth shattering, and meaningful. Its debasement coats our waking world with a milky fog of absurdity. If Death is this trivial and just on the other side of a 1-inch drywall, then what does that say about Life and purpose?
When you isolate Death in a vacuum as the dramatic climax or momentous finale to bring home the Best Life Award - and then you cheapen that conclusion into a Nothing - then I can empathize how everything prior seems pointless. But, what if we reconsider how Death plays a role in our daily living? After all, if you think about it, from the time we are born, we are dying. Death/Life are interchangeable in this way. And they inform and define the other.
I finally watched Barbie this weekend. I\u2019m still processing my thoughts around it, so perhaps the movie review will have to wait for another Monologue. But there\u2019s a moment, early on, where Barbie pauses her pink plastic universe to wonder aloud, \u201CDo you guys ever think about dying?\u201D The disco ball stops spinning, Barbie Land screeches to a halt. Margot Robbie\u2019s character abashedly sweeps the thought aside so that the celebration can continue.
How can we not think about dying? It\u2019s permeated our hourly culture: riddled throughout our social media feeds, plastered across entertainment headlines. It\u2019s like the Obituary section is the front page of the newspaper. Statistically, I\u2019m unsure if there is more Death or less Death or the equal amount of Death, but I do know that we are aware of more people than we\u2019ve ever been in history. Because we are keyed into a million more lives in our networks, updated on their break-ups and political takes and workout regimens, we\u2019re hyper-attuned to their deaths as well (You may feel like everybody is dying; yet, we so easily overlook how many people we follow are alive and faring fine).
My friend John remarked that we\u2019ve reached a generational cliff, that craggy juncture where many of our childhood icons are transitioning beyond. He rattled off a roll call of music icons and movie stars that we\u2019ve said goodbye to in recent years. I just don\u2019t think our brains were ever meant to assimilate this staggering amount of tragedy on a daily basis. We have little room to process and cope with the news. Each passing - whether a close friend or a beloved celebrity - should take a lifetime to absorb. But who\u2019s got the time?
I never totally understood what people meant when they said Death is a part of Life. But I think it goes a little something like this: In the book of Life, Death isn\u2019t the summarizing epilogue. It\u2019s not the stirring moral or the closure in the Hero\u2019s Journey. Death doesn\u2019t necessarily import significance or encapsulate the entire story. It\u2019s not a singular incident, relegated to a clump of paragraphs. Death is everywhere - in the main character, the plot, and the arc. Death is the spine and glue that bind the pages together.
\u201CDo you ever think about dying?\u201D Barbie, the truth is that I can\u2019t stop thinking about dying. It is woven into our decisions, it guides our careers, it frames our family time. Death keeps us on track, it holds us accountable, reminds us about what\u2019s most important, and infuses value into the minutes. It adds weight. Urgency. Fire and electricity. We work hard and love hard knowing that none of this will last forever (If we were immortal, our days would become shapeless and aimless). It\u2019s the same as giving it all in a marathon - every muscle activated, no calorie of energy unburned - with the knowing that the finish line awaits. One day, the race will end and the entire saga will make beautiful and harmonious sense, read forwards or backwards or out of order.
Life is propelled by Death\u2019s inspiration and motivation, but it\u2019s undergirded by Death\u2019s seriousness and gravity. It\u2019s the granite bedrock underneath our feet that supports us as we dance, roam, and flourish. It\u2019s the earth we return to when the adventure is sealed. It was there all along and it was us all along. To live and to die.
To live in light all the time. No darkness ever. No night. That means no June bugs flying around your front porch light at night, no mosquitos, no bats, no creepy crawling things that only come out in the dark of night. There will be no night. Only light all the time.
Nope. Not in heaven. Heaven is full of joy, laughter, fun, and all kinds of awesome people who love Jesus. We are going to have one rockin family who lives in the greatest place there ever will be. EVER!
The greatest thing about heaven will be finally seeing Jesus in person, face-to-face, no mask required. After all the years here waiting to see Him, when we get to heaven, we will see Him. All of Him.
Sweet, sweet reminders of what the Bible tells us about heaven! Images that warm my heart rememberIng all the generations of believers who have gone before us that are currently celebrating with Jesus and enjoying the blessings of heaven. May we press on to run the race God has for us here until He calls us to join Him too in His glorious home in heaven!
Another P.S. I've been getting lots of orders for my Stick it Right on the Money Stickers and those orders reminded me this is the time of year they really sell because of graduations, weddings and baby showers are happening right now. Get your gift-giving kit in time to give money for these occasions, saving you tons of time and energy trying to find the perfect gift. Money is the greatest gift and when you give it with humor and creativity your gifts will be remembered. Just click on Ben Franklin in a cap and gown to order.
When my dad reads this post, he will rightly say that he is not done creating the mosaic of his life and he is correct. He would also say to be patient and do the best you can every day to make progress towards a more meaningful life. I hope this artist who is my father will keep on inspiring me and the others who know him for years to come as he finishes his masterpiece. I hope to follow in his footsteps in some small way and inspire my children and future grandchildren to do the same.
I've played through the original IWADs with vanilla gameplay so many times that sometimes the levels feel like knocking down a set (or sets?) of dominos in a particular order. That's the way I like to think of it. Shoot these demons first, then work on this other group of enemies next, etcetera etcetera, profit. I pretty much end up doing things to progress in the same order most playthroughs.
It can happen, but I find that's usually an issue of just bad level design, not something inherent to the game itself. Some levels can feel repetitive and like they're incapable of doing anything new or interesting within 5 minutes, others can go for an hour and be engrossing enough that you don't even think about how long it's been.
i mean, there's elements of repetition to it...you're killing the same monsters with the same weapons, with the same style of movement and such. however, what makes doom so special is that all of those elements can be arranged in ways that makes each and every map a highly unique experience.
This is me playing through the first episode of Ultimate Doom. I've played it a gazillion times already, the routes I take in each level have changed over the years, but generally I stick to the same for a long time. It's (very) repetitive, yes, I already know these maps like the back of my hand, and they're very easy on UV, especially when you know where every Soulsphere, Blue Armor, and weapon is. But I still find it satisfying to blaze through the episode over and over again, perhaps precisely because I feel like I've "mastered" it.
This keeps playthroughs unique which has been proven to be a reason for many games' popularity. Valorant developers understood this when they made gun spray patterns rng, knowing such a change was an improvement over CSGO's fixed patterns. Casinos know this.
After looking into after thinking about this topic, I learned that Doom's values are not truly rng, but a table of values that is shuffled. This being known, I think a great mod or source port idea for Doom would be to have true rng values. The mean damage would be the same, but there would be a vastly greater gradation. It could be another one of the limit-removing improvements to the game that ID would have implemented if not for technical limitations. Also add an option to change value parameters!
only If you replay the IWADS, otherwise no.
The Combat can be more complex depending on the enemy and Item Placement, making it a neverending source of fun.
Not to mention what the modding department has, where the gameplay changes make a familiar map a different experience.