I'm a newcomer to MUMPS, and I've spent the last couple of weeks learning the syntax and idioms. One thing I have noticed is that the language is quite terse and occasionally ambiguous; it can be quite time-consuming to analyze existing code paths. As an example, I often see code in which a variable is set but never used within a single .m file; I'm guessing this variable is used by a subroutine at some point, but it takes a considerable amount of time to figure out which subroutine uses the variable. Right now, I find myself wrestling through these issues with liberal use of `grep`, but I'm wondering if there is a better way.For those of you who write code for VistA on a regular basis, what does your development setup look like? What tools do you usually have open on-screen when you are writing or reading chunks of VistA code?Cheers,Tyler--
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I use cache editor and trial and error. The New command and indirection are killers. I also insert sets to a scratch global to help trace before and after variable conditions