Tohave your reindeer flying, name them after Santa's reindeer. (Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, Blitzen) They don't fly all the time, but eventually stars will appear under their feet and they'lll glide across the exhibit.
Name one of your exhibits "Xanadu". This will unlock the Unicorn. I should also note that if you name a brand new exhibit using this cheat, it will crash the game. Everyone who's done it with a new exhibit has experienced this, so keep it in mind.
* Ctrl-f will turn off the drawing of all foliage on the map. Hitting Ctrl-f again will turn it back on.
* Name a guest "John Wheeler" to make all the animal shelters available to you
* Name a guest "Hank Howie" to get all staff education programs
* Mr. Blue - turns everyone's clothes blue.
* Mr. Blonde - turns everyone's clothes yellow.
* Mr. White - turns everyone's clothes white.
* Mr. Brown - turns everyone's clothes brown.
* Mr. Orange - turns everyone's clothes orange.
* Mr. Pink - turns everyone's clothes pink.
Using these also turns the buildings roofs a matching color
Also, try these names..
* Alfred H - Birds begin to appear and people freak out.
* Russell C - Fences all fall apart.
* Zeta Psi - Some people's shirts turn yellow, and then their faces turn green, and then they puke
* Steve Serafino - All endangered Animals
* Andrew Binder - All animal houses
Press $ and shift and hold them and watch your money go up rapidly! But to make sure there's no pain in getting millions of money make sure you do it at the beginning of the game when you have no enclosures otherwise the fences will break and your animals will escape and then you'll have to buy new animals and new fences which will drain away your new money!!!!!
First go to program files, open up microsoft games, while in there open up the zoo tycoon folder(if its in program files). Then in search open up the file called zoo.ini in note pad and erase everything on it, then save changes. Just start playing and you'll never have to make your animals happy again !
In the last scenario, when you have to breed Giant Panda's, normally you can only choose two. If you recive the message that you can adopt the two panda's, just pause the game. Now you can adopt as many Giant Panda's if you want. REMEMBER! If you turn the game back on, you can't adopt Giant Panda's anymore, so adopt them all when the game is paused.
Put a set of LARGE rocks in front of the gate so that no one can get through. Also, if you want you can put a gate on the INSIDE side of the rocks, (if it asks for a name then just put the name of your zoo) just to be sure that no one gets out. But be aware that if one of your animals gets loose, then it will not tell you. Also be aware that no one can get in unless you pick them up and put them there.
1. Open config.ztd with winzip.
2. Open Economy.cfg with notepad or wordpad.
3. Search for cZooDooRecyclingAmount and change the number to whatever you want. This will be the profit for every recycle you do. Normally you recycle around 8-12 times per month.
4. Also, look for cKeeperCost which should be 800. This is the salary you pay your zoo keepers. Change it to something lower and your expenses will decrease dramatically.
5. If you want more money at start of the game, edit zoo.ini with notepad or wordpad and find a line called MSMaxCash. Change that to whatever you want and you can start out with a couple of million.
To make animals happy, try all trees, bushes etc in their category...Fix terrain last, add shelters and water first this will help increase suitability...add lots of creatures this may unlock certain statues and awards including bonuses!!
Name one of your exhibits "Cretaceous Corral". This will unlock the Triceratops. I should also note that if you name a brand new exhibit using this cheat, it will crash the game. Everyone who's done it with a new exhibit has experienced this, so keep it in mind.
To capture escaped animals click on the Animal List button at the bottom of the screen. Then click on the Escaped Animals button. Click on an escaped animal, then click on the Move Animal button. When you put the animal back down it is in a box.
Create a few fairly big exhibits. In one put lions, another polar bears and some penguins in another. Then delete part of the penguin exhibit. The penguins will run around the zoo. Then open the lions. All your guests will scream and run but the lion is too quick. Then the polar bears will kill the penguins. A very violent 'joke' but a funny one!
NOTE: Fire all your Zoo Keepers, if u don't they catch your animals!
Find out the animals favorite plant or tree. You can do this by highlighting the type of animal in the adopting animals box. then look down below the male/female and information icons and it tells you their favorite plant. Some animals don't have one, like penguins. if you keep putting their favorite plant in there even after they don't want it anymore, then the exhibit suitability bar will go up.
Here is how you make a bridge. Go to the raise and lower ground thing (note: it looks like a steamroller) then go to the hill maker and a large hill and then get the other hill maker (note: this one has no slants). Then get the other hill maker to put the end of it. If you make it big enough the gests will see the whole zoo
Plant Tycoon puts you to the task of planting seeds, growing plants of over 500 different species, and discovering the genetic secrets behind 6 magic plants that will make you rich! Become a master horticulturalist as you pollinate adult plants to produce seeds, and even cross pollinate your plants with other species to discover new and rare varieties.
Each game simulates the growth process in real-time with your plants blooming right before your eyes(!), and maturing even when the game is not running. Earn money by pricing your plants and making them available for sale at the Nursery where customers come to browse your prize creations. Use that money to purchase a wide variety of supplies, upgrades and even rare and extinct seeds.
There are even a couple of optional activities in this game to discover including bug collecting and sharing snapshots of your favorite plants with your friends. Collecting bugs can even earn you precious money to help you get started by catching bugs you already have in your collection.
Analysis: I have been enjoying this game very much. I especially like trying to figure out the cross-pollination sequences required to get to the rare and exotic plants. The attention to detail in the plants grown from seed is incredible. Even plants from the same seed will appear different, as each plant is grown dynamically, and thus with variation. Also, each plant can be pruned right down to its individual leaves and stems. Some supplies can make plants grow and bloom more than usual as well.
What this game needs is a master blueprint or in-game spreadsheet of some kind that the player can fill out as they progress with mapping out all the different varieties. I've found myself taking extensive notes outside the game, which indicates a shortcoming in the game: the tools it provides are constraining and leaves me wanting more from them.
If you enjoyed Alice Greenfingers but were wishing for something with a bit more depth, then Plant Tycoon may be just what you're looking for. Unfortunately, the 1-hour time-limited demo gives you only enough time to just scratch the surface of this amazingly deep game, and it will keep you wanting more like parched soil for a good watering.
I can't really say that I'm a fan of any of these real-time games. You either need to interrupt your day every hour or two to tend them, or play games with your computer's clock to make it seem like time is passing. If you, say, forget about it for a day, you can wave goodbye to any progress you'd made, because all of your people/fish/plants are dead.
Tell me, how can a game be "casual" if you need to pay attention to it regularly? Aren't casual games supposed to be ones that you can pick up and put down at a whim, unlike standard games that tie you to your keyboard for hours and hours?
Plant Tycoon is real-time, yes, and yet you can also sell all your plants if you will not be able to tend to them again for an extended period of time. And losing a plant or two is no big deal anyways.
Yes, I have not tried this particular one, but seeing as how I have played both of the Virtual Villagers games and Fish Tycoon, I feel somewhat qualified. Since you didn't say anything that would suggest a change from the same basic concept, I can only assume that what I see as flaws remain in the game. Judging a book by its cover art is a no-no, but when you're looking at the publisher, author, genre, and review, you've got a pretty good idea what's inside. If I say anything that doesn't apply to this one, please, do get out the giant flyswatter and knock me down.
Yes, they have a control for speed, but it's buried in the options. If it's a major part of how the game is played, it should be part of the basic interface. To my memory, there was never even a keyboard shortcut for it.
Were that fixed, you still run into the problem that if anything at all goes wrong while the program is closed, you can't react to it. A minor issue that could be fixed easily grows into a devastating problem by the time you get back to it.
For comparison, consider The Guild (either version), which is a more complicated, decidedly non-casual (to my eyes) take on the real-time management genre. There is a visible method for fast-forwarding the game, and when you close the game, it stops running. This is a Good Thing, because it means you can always pick it back up right where you left it. Any game that continues to progress even when closed requires that you think about it regularly. If I forget about The Guild for a week, I don't need to rush back to it in a panic, because I know that it's still fine. I shouldn't need to know in advance whether I'm closing the game for an hour, a day, a week, or even longer.
3a8082e126