Mostof the rigs that I've seen (or created) can only achieve a certain degree of automated rotation before the face direction controller reaches its limits. After that point, it's usually up to the animator to custom pose the rig into the desired shape. Sometimes I keep separate dummy animation tracks to store the keyframes for these custom angles, then just copy those keys into my main animation timeline when I need to hit that pose again. So you can't get a 360 automated rotation, but you can do some extra legwork and still achieve it manually.
I've seen a lot of people asking about ways to rig up automatic custom poses to achieve more smoothly automated controllers like CA4 has. As Erika mentions in this thread, a lot of cartooning programs use scripts to achieve this effect, which she also confirms aren't planned for Spine for the near future.
Now if I can take a moment to hijack your thread to address Nate... Hi, Nate! I've been ruminating on this matter for a while now, though I'm sure you've put no small amount of thought into it as well. I should obviously preface this with the fact I'm not a programmer, but I feel like a script-free and potentially lightweight solution may be possible. It may also be somewhat related to the planned Range Constraints feature, but it doesn't seem encompassed by it, so bare with me.
In my mind, this is identical to if one were to go to the Preview panel and slowly drag the Alpha up from 0 to 100 on a separate animation track containing keys on only the necessary elements of the target pose.
The benefit to a system like this is that the animator could control that alpha-blend-like process themselves using any elected bone as the controller. Maybe they make a dedicated control box bone like the one this user envisioned. Maybe they grab a forearm and connect the activation of the target pose (a swollen bicep) with a specific rotation value of the forearm.
With each of these yellow dots representing a defined target pose coordinate, a single controller bone moving through these coordinates could blend seamlessly through many extremes and a rigger could add breakdown poses to fix any zones where the posing falls apart, which seems to be quite similar to how CA4 is treating the setup.
If, like in the Preview panel, there were the option of applying that target pose additively, a rigger would even be able to set up a system where specific elements of an expression could be applied through control sliders, behaving very closely to Maya's Blendshapes feature.
Much of this is already possible to some degree if an animator were to work extensively with a programmer to create a control system in something like Unity, wherein some scripted sliders in Unity would control the Alpha blend of a list of 'target pose' animation tracks to achieve dynamic expressions at runtime. If that much is possible, then it feels like having that sort of system directly controlled within the Editor could significantly empower animators, compared to the classic 'store a special pose keyframe in another timeline to paste in when you need it' approach, and could be applied to a wide range of custom poses outside the classic example of a head turn.
Compatibility. Ensure that the animation software is compatible with your operating system. Some apps may be designed specifically for Windows or macOS, so confirm that your chosen app works seamlessly with your setup.
Cinema 4D is a powerful, well-made 3D animation app that gives users a plethora of tools for creating a broad spectrum of professional projects. Beginners can get up and running quickly on this easy-to-use platform. Customer support is outstanding, with tutorials and weekly webinars to help users explore its many options.
Adobe Animate focuses on the 2D end of things, making it easier to use than other apps for animation. Its feature set is useful for marketers who want to create compelling ads and infographics. You can create frame-by-frame animations to add some life to games or banner ads.
Despite the fact that Blender is a free animation app, you can do a lot with this 3D animation tool. Its features include visual effects, digital sculpting, video editing, and motion tracking. While tutorials are available, you may find them limited for some tasks. However, it has an active community, with frequent updates on the software, which are constantly improving its performance. The documentation is also well done.
OpenToonz is another free, open-source 2D computer-based animation app. It has a decent feature lineup that includes old-school integrations as well as newer bells and whistles. However, the interface is dated and not intuitive. That makes it tough to learn, considering the lack of support and tutorials. Fortunately, you can find help from fellow users on YouTube.
Many consider Autodesk Maya to be the industry standard. After all, what else can you say about a company that also created AutoCAD? It happens to be the software of choice for Disney. Enough said. Autodesk Maya is a complete 3D production package that you can customize with plugins and scripts to make it more user-friendly.
On the downside, Stykz has been discontinued by the developers. That makes its best use as a way to learn animation basics before moving on to active software. However, it does appear to still run well, even on Windows 10 machines. That said, it has an old-school user interface that is dated (but still user-friendly).
Adobe Character Animator is an animation and motion capture tool that is beginner-friendly and so much fun to use. Like other Adobe products, you can integrate other program exports into this platform. The software uses your mic and camera to animate the image you import into the program using your voice and facial expressions. It even has auto lip-sync.
Aspects of fine-tuning are more difficult to learn, including moving the limbs and other actions in your animations. It works best with tasks where voice is the star element. You can get this animation app as a standalone or with the Adobe Creative Cloud plan.
Cartoon Animator 4 is a 2D animating app that uses motion capture to bring your creations to life! It operates on the same principle as Adobe Character Animator. The program has several features that make fine-tuning easier, including smart 1K motion editing and prop dynamics. It is easy to use out of the box, making it an excellent choice for beginners.
Moho Animation Software has been around since 1982. It produces 2D animation using copy-and-paste functionality with its complex bone system. That means smooth motion without distortions. It does a great job of rendering realistic-looking animals with its full line of optimized drawing tools. It also has decent customization features for settings and brushes that we liked.
The company changed hands with the Moho 13, adding a lot of new functionality. It added wind and other automated dynamics, brought a 3D space and camera onboard, and made a giant leap forward with FBX support for Unity game developers. There are two versions of the animation app: Debut and Pro. The price difference between the two is considerable at $59.99 and $399.99 for one-time purchases, respectively.
FlipaClip is a free and easy-to-use 2-D animation app available on Android or iOS. Not only is this platform beginner friendly with great customer support, but it is also one of the top-rated cartoon animation apps for portable devices.
The largest animation and gaming studios from around the world choose Harmony to produce the highest quality animation, setting the standard for creative storytelling. Our all in one, end to end 2D animation software allows animators to create paperless and cut-out animation in every style.
Harmony Brushes feel natural as you can access the most advanced features with our Dynamic Brushes, allowing you to customize your tips from a variety of parameters such as pressure, tilt or speed.
With Pencil lines, you have the ultimate freedom to change line thickness, tapper or texture after they have been drawn. Configure your desired transparency, import or create your line textures and draw those textures in real-time for both Brush and Pencil lines.
When it comes time to Ink or Paint a multitude of assets for any project size, what you need is a system that will let you manage your color swatches and palettes effectively from a central place. Harmony allows you to create palettes populated with an unlimited number of swatches which can be vector or bitmap colors depending on your preference.
Want to ditch paper all together? No problem! Our Xsheet and timeline based systems, advanced onion skinning, Shift and Trace tool to manipulate drawings as you would on a traditional animation disk, powerful Art Layers and our dynamic playback or flipping tools will make your Paperless Animation experience a dream come true.
For projects that require rigged characters and props, Harmony has an unparalleled rigging system capable of marrying frame by frame with puppet style animation. Create simple rigs directly from
the Timeline or use the Node View, our non-linear nodal system, to create the most complex hierarchies your scenes require.
While Harmony is used to produce 2D animated content, it has a full 3D environment allowing you to manipulate your assets on all axes simultaneously. Its native camera can be placed and animated in 3D giving us a sense of depth, effortless parallax effects that are accurate and the ability to navigate around imported 3D objects.
Three symmetry drawing guides have been added to Harmony 24. Vertical Symmetry, Horizontal Symmetry and Dual Axis. When active, the symmetry guides mirror the strokes drawn by the artist by duplicating it on the other side of the guide. For example, using the Vertical Symmetry guide allows artists to quickly draw characters without having to draw both sides.
The Pencil tool has been improved to support opacity variations on lines as they are drawn. Artists control the amount of transparency on lines by applying more or less pressure on their stylus, giving them more control over the look of their drawings. The resulting pencil lines have a more natural look, while still retaining the ability to be easily reshaped using the contour editor in the cleanup phase.
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