I've been trying to bake the floor in solaris urbino 12 model, but the UV mesh seems odd. (See screenshots). When I do smart UV project to get the UV in order to AO bake, the fussboden texture goes very low quality.
Thanks for the tip. I think it helped. I created a large 22000x22000 image in paint.net and filled it with enlarged fussboden texture, however for some reason blender baked AO map on 1024x1024 image and now I can't really mix the AO map with the texture as they're in completely different resolution.
OK, I will try making the fussboden texture in 2048x2048 res. Just to make sure - should I enlarge the original 256x256 texture or just copy it in the default res untill it fills the whole 2048x2048 image?
then copy the floor texture from the corner over and over again until the new bigger size is filled, like seen in my picture from yesterday. So it will keep the resolution, but you have more space for UV and baking.
you should click on your floor object in "object mode", then change to "edit mode" and select the faces, then bake, I think. About some things I don't think so much, they are kind of automatic for me.
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