App Cloner 2.3.3 Apk Download

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Vella Massart

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Aug 5, 2024, 5:19:57 AM8/5/24
to haeseratu
Iam using a cloner for the first time and I am wondering, does it consume the majority of the shards early on? It said the clone would cost about 12,000 and 4 hours in there are only 6,000 left. Also, what would happen if it ran out of shards?

I play on an xbox official server and have cloned many different things many different times. It costs half the amount it says it needs, it uses the shards as soon as you press clone, once cloning in progress it's safe to remove remaining shards. Only thing to make sure doesn't happen is what Erinn said, don't let tek geny switch off. If this happens you loose the clone and the shards spent. I usually throw the shards that didn't get used in the geny for safety.


One further tip - you can't mix shards and element in the tek gen for power. It will consume one or the other until it runs out of them and then would shut off. It won't switch from element to element shards once the element runs out. Plan accordingly.


Training reinforcement learning policies can often benefit from collecting trajectories from vectorized copies of environments performing the same task. The Cloner interface is designed to simplify the environment design process for such a scene by providing APIs that allow users to clone a given environment as many times as desired.


In addition to providing cloning functionality, the Cloner interface also provides utilities to generate target paths, automatically compute target transforms, as well as filtering out collisions between clones.


We will first launch Isaac Sim and enable the Cloner extension. Open the Extensions window from the UI by navigating to Window > Extensions from the top menu bar. Find the Isaac Sim Cloner extension, or omni.isaac.cloner and enable the extension via the toggle switch on the right side of the extension name.


Next, open the Script Editor window from the UI by navigating to Window > Script Editor from the top menu bar. All example code in this tutorial can be pasted into the Script Editor window and executed by clicking on Run.


Now that we have created our scene with the Cloner interface, we can access states for the cloned objects using APIs from omni.isaac.core. These APIs allow us to collect and apply data as vectorized tensors to all or a subset of objects at once, avoiding iterating through objects in loops.


The cloning process can take advantage of faster physics parsing by replicating physics directly in PhysX, avoiding copying of USD physics properties. This feature can be enabled by passing in a new parameter replicate_physics=True when cloning objects in the scene. Note that to use this feature, the user must also specify some additional parameters: base_env_paths and root_path. base_env_paths points to the ancestry prim of all clones and root_path specifies the prefix of each target clone path before the index. This also imposes the limitation that all target clone paths must be appended by an incremental index. If both define_base_env() and generate_paths() APIs have already been called before cloning, the user can avoid specifying base_env_paths and root_path parameters as the information has already been provided to the Cloner class.


There are currently some features that are not supported by physics replication. For example, runtime modification of shape properties are not allowed on prims that have been created using physics replication. For scenes that require randomization or modification of shape properties (such as materials, friction, restitution, etc.) at run time, please do not enable physics replication when cloning objects.


By default, copy_from_source is set to False, in which case the cloned prims will be defined as USD Inherits of the source prim. The cloning process will be faster when USD Inherits are used for cloning. However, any changes that are made to the source prim after cloning will also reflect in the cloned prims.


If this behavior is undesired, please set copy_from_source to True. When copy_from_source is set to True, the cloned prims will be defined as copies of the source prim. After cloning, each cloned prim will be an individual entity and any changes in the source prim will not be reflected on the cloned prims. This setting can be useful in cases where cloned environments are not designed to be identical.


After renaming and retexturing dozens of what was essentially the same model, I decided to make this tool for fast renaming and retexturing of models. It uses a simple graphical interface, and I tried to make it fairly intuitive.



The files I've used this for myself are the armor attahcment A_ MDB's, and the body part P_ MDB's. I'm confident that weapons and creature models will work fine as well, although I haven't tested them. Simper placeables should also work, but I can't guarantee placeables or complex/multipart placeables.



please post any comments or bug reports to this page.



v1.01

-When an mdb file's name was a different case than it's internal mesh name, the cloner would overlook the mesh. This has been fixed. It was a pretty show stopping bug, and a bad thing to overlook. Thanks to Cryic_The_Dark for so deftly pointing out this error!



v1.1

-The Cloner now supports heads. Thanks to Whatbrick and Morez for explaining the different setup for head MDBs!



-Can toggle alpha transparency



-COL2, COL3, and WALK meshes now are renamed correctly. This should allow the cloner to support placeables and tiles, although those types have not been extensively tested.



v1.11

-was skipping most head numbers. Should now work for all numbers.



v1.12

-no longer appends model's number onto the end of the fhair mesh



v1.13

-When copying an N_ head to a P_ head (or vise versa) eye meshes would retain the previous prefix, and thus not appear. Thanks again Whatbrick for catching this.



v1.14

-Wouldn't rename the race prefix of eye meshes if it were changed from one type to another. Thanks Kris C.



v1.15

-Another fix to eyes, wasn't working for creature heads or heads that didn't use one of the default 3 letter player or npc race prefixes


A friend of mine that grows for a craft cannabis producer sent me a photo of the aeroponics cloner they use for commercial production. 10 days from cutting he had MASSIVE healthy roots with no rockwool. I had to recreate this at home.


Aeroponics is the process of growing plants in a mist environment. Often cited as the most efficient method of nutrient uptake by NASA experiments that researched growing high protein beans in space. Aeroponics is new to me as DWC has worked so well I have not had to look into atomizing the nutrient solution. If roots can sit in the nutrient solution 24/7 why bother with water pumps and misting nozzles. For mature plants I still believe aeroponics is not necessary. DWC is so much easier.


This method of cloning falls directly in line with my low maintenance philosophy. No need to mist a humidity dome. The foam cuffs are re-useable. There is no rockwool that serves as a home for algae and other pathogens.


Running the sub-pump on a timer also helps lower water temperatures. Any more than this and I find the sub-pump increases my water temperatures beyond what I consider an acceptable range. People on Reddit have mentioned they like to go up to 80F for cloning but that exponentially increases your risk of infection. I like to keep water temps under 72F.


The air pump will create positive pressure in the bucket which can create water leaks when the sub-pump kicks on. In a typical DWC reservoir, the hydroton will allow air to escape, so these exhausts are not necessary.


Sterilizing the pump, container and foam pucks is very important. Cloning creates an open wound on the plant, making it susceptible to infection. Luckily sterilization is very easy since the pump does all the work for you. Fill the bucket with 1 gallon of Star San solution (6mL of Star San/Gallon) and run the pump for 5 minutes.


I have also scaled this method up without issue. When using tall 10+ gallon totes I have not have any issues with leaking. Just make sure to spray paint the lid black and then white to prevent light leaks, as in the DWC Reservoir tek.


If you can find a black bucket I strongly recommend it. Or at the very least get a black lid. Spray paint likes to chip off the plastic and will find its way into your water. Give your local aquarium supply store a call and see if the have any extra coral salt buckets.


As I was getting ready for work one morning I checked on the ladies to find my plywood grow box was flooded. The pump had slowly sprayed a substantial amount of water out of the tote. The cause of my problem was not having an air exhaust to vent out positive pressure in the cloner. I also now use buckets and deeper totes to reduce the risk of water leaking during the mist cycle.


Rockwool and humidity domes have always been synonymous with cloning plants. Although I have had success with using rockwool, there are a number of problems with it in DWC grows. Rockwool holds water, which can become stale and unoxygenated. Traditional humidity domes run at 100% humidity which is an invitation for mold and bacteria to develop. This mold/bacteria can spread quickly in DWC systems.


My first attempt at aeroponics involved the use of a $17 ultrasonic fogger. These are often used in cool mist humidifiers or reptile foggers. An oscillating ceramic plate atomizes water into particles that are 3-5 microns in size.

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