1. Story points are a pure measure of size and complexity>
2. Story points are relative (say, with respect to the simplest story)
and so have a much longer shelf-life
3. Story points are usually independent of who gives the estimate (as
in, an experienced developer and an apprentice can usually agree on
something like complexity fairly quickly)
4. Story points avoid the need for discussions like “what are *ideal*
hours, really?” or “My ideal hours are different from your ideal
hours, stupid.” These add no value.
5. Story points don’t influence behavior (e.g. Parkinson’s Law)
6. Story points are easier to work with – especially when product
owners start to wonder why “3 ideal days take a week…”
7. Story points are more fun – especially when they’re in units like
gummy-bears, polar bears, or other endangered species.
Posted by Amit Rathore
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