I agree with Vaibhav too.
Running the server is not much effort. We just have to run two programs which anyone can do with instructions. As I mentioned, players will be able to host their own server. Our server is just a game hosting server and not a lot traffic goes through once the games are connected. It is peer-to-peer after that. So I don't see a lot of complications with it. We can figure out cheap server space hosting options and check on it once every morning. The previous attempts to bring this game life has failed because of our current job policies. But now some of us have permissions/no objections from the companies to work on it. So hopefully it will work this time. With regards to when it dies, it dies when it dies. No game lasts forever. We can tell the community that it will happen after a particular time and servers can be setup locally and the game will be working on LAN forever.
My opinion is not releasing the game at all. We had a good run. We made a project that we are proud of and won many accolades. People recognize it for winning the IGF Student Showcase award, it didn't get released but it was pretty fucking cool nevertheless.
I feel that if we do a half baked release we might jeopardize that reputation. None of that will then matter and all people will recognize the game by is that super buggy game with bad reviews.
Just my 2 cents.....
Let em try it. How much do we have though to pay for it?