hello, i have bought the lock on modern combat some time ago, but i dont know how to use my joystick with it, and without it, i cant play the game rite. can anyone tell me how to use the joystick with this game?:helpsmilie:
Usually the Joysticks are autodetected by Lock On and buttons and axis are preassigned. But if you want to modify them you need to go to Options menu from your game, make the switch turn in to "Input" zone by clicking it and the from the top left select via the drop down list the X52 controller. After your joystick is selected you can chose to modify buttons or axis via a smaller drop down list to the right of the first one.
The controls are grouped (for buttons) in 4 categories: Views, Flight, Combat and Other. Also, bellow the controller selection drop down list you have another one for selecting the flight mode... I suggest you to live it in "all" position for start.
i just started playing lock on and its my time playing a flight sim so im just trying to get the weapons to work to start with. i have buttons for select weapon, lock, fire, and select target. i cant get any weapons to fire using these buttons, not even the cannon
Have you try to stick your joystick directly to your MOBOs USB ports?Maybe there is a conflict between your adapter and joystick.I could also suggest recalibrate your joystick from the option that FS gives you.
i was actually talking about 2 different controllers, the usb adaptor is for a playstation 2 controller but i dont even want to use it for lock on. im using the saitek for lock on and its connected directly to the usb. i just mentioned that because it has both listed in options.
Make sure your landing gear is up. Make sure u are in a combat mode like said before. Make sure you set the deploy weapon if you got the patch. Check your F2 view to make sure you are not dropping bombs. So much to do to fire a gun, took me a while too.
the x52 works great fight sim X .. however, when using it with lock on gold, i cant seem to get the game to adjust to the controler. i have selected the x52 from the drop down box and it will fly the planes. the weapons wont fire nor do i have any other control. has anyone else had the problem or have any tips for something that i may be overlooking ? thanks, p
I need some help. I quite like Lock on combat simulation but there is a slight snag. I'm using an X55 rhino joystick but for some reason, the game is only accepting one input at a time. for example, if I'm pulling up on the joystick, i can't press the fire button and actually fire the weapon, is there a reason for this?
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Air Tractor 802-F Fire The AT-802 series is the world's largest single engine aircraft, and its popularity reflects the industry's trend to larger high-production turbine equipment. Whether it's used for fertilizing forests, spraying huge cotton field...
However there have been two patches so far which have dealt with most of these issues. Lock-On is a good game and was unfairly dogged by its entry into the retail market by the, in my opinion too early release.
IMHO Lock-On is the best modern sim around at the moment overall, one thing I would say though is that you'll need a ninja PC to get the most out of it. I had to buy a new graphics card to get some decent frame rates.
there was a lot of comments about the US version,
Can't say i have noticed any bugs really, though i always keep upto date with patches if possible. the game itself is up among the best i have played and there are numerous aircraft downloads available, the only gripe i would have about it realy is the slightly unrealistic take off and landing characteristics, nothing jet powered should fly that slow !!
I've always found sims to be poor in relating the speed of aircraft on take-off. Perhaps its a limitation of the simulation experience with just one monitor in front of you. I should try hooking up more than one monitor at some point.
can't they be run from same machine then ? cant you add another graphics card ?must admit l like the idea but not really looked into it that much, got the idea from some of the cockpit layouts shown in pc pilot magazine
They can be run from the same machine, esp if you have a card with dual vga outputs, not sure about two cards in one machine, I guess you could do that if you ran one AGP one PCI. But that said there aren't many PCI cards around now.
You don't need a beast of a machine to run periphal views though because you don't have to have the detail level as high, so an average machine can run both side views at lower res etc. Some really hard core simmers then use another machine and monitor to run the instrument panel!
Its a cracking sim and I really do like it, unfortunately since FB introduced Spitfires I have neglected it. My last muck about was when the latest patch came out last week but I'd forgotten everything and fired up FB again instead. I will go back to it but only when I've a little more time to play with.
Are specifac sims designed to allow the game to simutaneously display 2 or more views? That would seem very taxing on the game engine like LOMAC that works hard enough to show one view. And if you were to run it on two seperate machines, I would think you would need some kind of network connection to sinchronize the screen action. I want to mention I can play LOMAC no problem with my Athlon 1.6 ghz and ATI 9000 128 mb with only a little frame stutter at really busy moments, so I dont think you go out and get an Athlon 64 with a x800 XT just to run this game.
adwwebber- Where do you download plane ad-ons for LOMAC?
FS2004 has code to run multiple views I'm sure, however I don't know about LOMAC. My problem was I saw LOMAC running on a friends machine, thought it looked fantastic and rushed out to buy it. Got it home and realised the true difference between my GeForce4800 and his ATI 9800 PRO :(
Anyway I've got myself a Hercules 9800 PRO now, which is overclocked to almost XT speeds! :) So now I can run it with all the effects switched on at 1280x960 (my monitor won't go higher :( ) I always expect more from my PC than it can actually manage.
i have just completed downloading the LO-MAC demo from www.lo-mac.com ...
after installing the demo... it simply just wont run... it took me awful lot of time to download the demo and now it wont work....
As the guys have said, you will need an upgrade. The site you got the demo from should have had a section on system requirements. Pays to check for this. Anything from Janes is now old, as they have gone as a Sim developer. I believe A-10 Warthog was their last project they were working on that died when their work did. And I think F-22 Lightening 3 is also pretty old, I recall playing the demo of that at least 2-3 years ago. Is that the one where you have the nuke? I used to love dropping that!
;)
GDL,
i have just started playing these flight sim games recently.... anyways... the JANES game although "old" runs pretty well on my comp and that too without a graphics card ! buying the latest games is not of much use for me as i will not be able to play it on my comp and aslo i dont have a complete system upgradation on cards... maybe i will play LO-MAC after 2-3 yrs :rolleyes:
You can pretty much ignore minimum requirements, these are system specs that are technically feasable, but in reality youll get a slideshow framerate. Recommended still means very low settings, and youll probably have to run at 800 x 600 to run well (800 x 600 is yucky!). Best configuration is what you REALLY need to be able to play the game at normal settings.
DUXFORD, UK, March 26, 2009 - The Fighter Collection and Eagle Dynamics have released Lock On: Flaming Cliffs 2. This is an upgrade to the unofficial Lock On: Flaming Cliffs add-on. Lock On: Flaming Cliffs 2 features all the flyable aircraft of Lock On: Flaming Cliffs and includes several fan-requested updates to aircraft, sensor, and weapon systems. Lock On: Flaming Cliffs combines a large stable of modern U.S. and Russian aircraft to fly over Russia and Georgia with game play for both casual and hardcore flight simulation enthusiasts.
Lock On: Flaming Cliffs 2 features the same world environment and game functionality as the Digital Combat Simulation (DCS) series and is online compatible an updated copy of the Ka-50 attack helicopter simulation DCS: Black Shark www.digitalcombatsimulator.com. Lock On: Flaming Cliffs 2 allows Lock On pilots and Black Shark pilots to now fly online together in both cooperative and head-to-head online play.
For your library you may commit the composer.lock file if you want to. This can help your team to always test against the same dependency versions. However, this lock file will not have any effect on other projects that depend on it. It only has an effect on the main project.
composer.lock is build metadata which is not part of the project. The state of dependencies should be controlled through how you're versioning them (either manually or as part of your automated build process) and not arbitrarily by the last developer to update them and commit the lock file.
If you are concerned about your dependencies changing between composer updates then you have a lack of confidence in your versioning scheme. Versions (1.0, 1.1, 1.2, etc) should be immutable and you should avoid "dev-" and "X.*" wildcards outside of initial feature development.
Also, your project should never have to be rebuilt or have its dependencies reacquired in each environment, especially prod. Your deliverable (tar, zip, phar, a directory, etc) should be immutable and promoted through environments without changing.
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