--- Gwen/Control/ColorSlider.cs (revision 120)
+++ Gwen/Control/ColorSlider.cs (working copy)
@@ -70,7 +70,6 @@
m_Texture.LoadRaw(Width, Height, pixelData);
}
- skin.Renderer.DrawColor = Color.White;
skin.Renderer.DrawTexturedRect(m_Texture, new Rectangle(5, 0, Width-10, Height));
I could have sworn I excluded that one. I'll go over it again with a comb in the morning, and throw together some unit tests.
One of the most inconvenient issues is having to set the auto resize flag for every label, and the crazy '.Menu' bit when dealing with menu straps. I left those changes out, for various reasons.
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