Re: GUI for mobile devices?

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Garry Newman

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Jul 21, 2011, 3:11:04 AM7/21/11
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People have told me that they've got it working on ios before, but
I've never seen it running.

I can't imagine there would be that much work in it? The only thing I
can think of is making the keyboard pop up on clicking on a text
field..

Multitouch is something to think about but I don't know how used that
would be in gwen as all the controls are made for left clicking..

What were you thinking would be the roadblocks?

garry

On 21 Jul 2011, at 07:40 AM, Erwin Coumans <erwin....@gmail.com> wrote:

>
> I'm just curious about your thoughts on using GWEN for mobile devices,
> in particular iOS (iPhone/iPad) and Android?
>
> Of course it would be trivial to add an OpenGL ES renderer, but there
> is no infrastructure and widgets dedicated to touch devices.
> Are you planning to play around in that area at all?

Erwin Coumans

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Jul 21, 2011, 2:40:57 AM7/21/11
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Adam Templeton

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Jul 24, 2012, 8:00:24 PM7/24/12
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Hey Guys,

We have got Gwen working under IOS/Android, with multitouch.
The OpenGL works fine if you fix the texture loading code, Implemented the font renderer using FreeType.
Multitouch is possible, we did it by changing gwen to support multiple Input devices, one for each touch.

I'll see if I can get a demo for you guys.

Laters, Adam.

On Thursday, 21 July 2011 17:11:04 UTC+10, Garry Newman wrote:
People have told me that they've got it working on ios before, but
I've never seen it running.

I can't imagine there would be that much work in it? The only thing I
can think of is making the keyboard pop up on clicking on a text
field..

Multitouch is something to think about but I don't know how used that
would be in gwen as all the controls are made for left clicking..

What were you thinking would be the roadblocks?

garry

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