Hi guys,
I am currently having a bit of trouble looping an entire animation (not just individual layers). I have seen that there are quite a few threads about this, but I haven’t been able to make any work for me, so far.
The answer in the following thread seems the most plausible (others seem to have made it work): https://groups.google.com/d/msg/gwdbeta/3Eh7mehxb9I/5OTegnr9zhgJ
The solution:
A) Create a timeline label (say 'AnimStart') that points to the beginning of the animation.
B) Create a timeline event marker at the end of your last animation keyframe ( 'AnimEnd').
C) Create an event in the new EventsDialog that's essentially ' when AnimEnd fires -->Timeline goto AnimStart'
I have been able to do step A & B, but I get stuck on C. How exactly do I do that?
I tried creating a custom code for the AnimEnd event with the following:
gwd.EventsDialog=function(event){
'when AnimEnd fires -->Timeline goto AnimStart'
}
But it doesn’t loop!
Could someone please write the exact ‘script’ that I need for the custom event to work (I obviously have no coding experience, sorry!).
FYI: I will eventually be using the animation for Adwords.
Cheers
Leigh
Hello,
Is the problem still there? Try this option - In the 03.png can you see "gotoAndPlayNTimes"selecting that will help you define the number of times your banner should loop.
let me know if it works.
Thank you!
When you choose gotoAndPlayNTimes you can choose the labelname and the number of time you want the banner to loop.
Hope you have found this help solve your looping problem.