I would like to set up a simple animation to play when the mouse rolls over a CTA button.
I have an event set up to pause the timeline once the animation is complete.
I have a tap area set up and an event tied to it that does a GoToAndPlay to a label I have on the timeline.
Everything works fine.
BUT
How do I set up the tap area to ONLY perform the GoToAndPlay if the playhead has hit the pause event on the timeline after the animation is finished?
Right now, if I rollover the taparea before it reaches the end of the animation it calls the GotoAndPlay event and skips the rest of the animation.
Any ideas how to set this up?