Hi Nivesh,
I've found that the advice for using the rotateX, rotateY, and rotateZ values conflicts with the advice about moving the transform-origin. Moving the origin always creates a new matrix-transform which changes the meaning of the axis rotate values, at least with advanced animation.
I've attached a "before" and "after" effort. The goal is to rotate the two image panels around their y axis for continuous 360°. But, they should be offset by 10° on their y axis from each other (though that's fixed throughout the animated rotation).
It sounds simple, but the two kinds of rotation, one: offset the origin and an initial partial rotation and two: use rotateY value, keep conflicting with each other. Unless I'm missing something.
Thank you for your suggestions.
- Darius