I am creating a banner which needs to loop 3 times. The banner uses image sprite animations which do not loop and I am using events to initiate the sprite animations at certain points in the timeline. This is working fine on the initial play-though, but when the animation banner loops the events that trigger the sprites to begin playing don't work on any of the loops.
Any ideas?
Thanks!
Thank you.
Thanks for the response. None of my sprites are supposed to loop they are supposed to play through once each. The problem is that the entire banner, with all 4 sprites, loops 3 times and the individual sprites would only play through the first time the banner played through.
As I mentioned, I was able to resolve this by reinitializing the animation of each sprite using the "New Animation" event, just wondering if there is a better way of achieving this?
In this way, during the next animation cycle, the sprite sheet will be reinitialized as new.