I'm trying to execute some code when the animation of a spritesheet ends, but the event doesn't trigger, no matter how I configure the sprite animation.
Currently, this is the code I use to configure the sprite:
"gwd.actions.gwdSpritesheet.newAnimation('water_splash', 0, 64, 64, 64, 4, 100, 1, true, false);"
The animation run correctly, but nothing happen when it ends.
In the events window, the animation event appear like this:
"water_splash > animationend > gwd.splash_end"
Does anyone know what I am doing wrong? Thanks