I'd LOVE to see MC reworked so it was cool and not such a point of
argument and contention as it was before. The only question I have is,
will us reworking that cause strife with other affiliates that still
use it? If not, I think it's a great idea.
I believe that the other 3 affiliates chose to leave mc/prestige as-is so compatibility was a factor. Can't check archives at work though.
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Not a bad idea really, I would like to add one more suggestion. At
advanced MC (10 and higher) Mentorship of less experienced members is
a requirement to attain and maintain MC level. I see stewardship and
growing the next generation of coordinators, ST's and Con staff is
vital to growth and good health of any gaming group IMO.
... achievements...You know there's something to be said for Achievements as a concept. I'll give this some thought while I'm waiting on a compile (we aren't allowed swords in here).
MC:
MC runs from 0 to 15.
Earn +1 MC for…
· Being elected for the first time to a local Storyteller or Coordinator position
o Note: This is revoked if you are removed from office by a disciplinary action, or serve less than 3 months before stepping down.
· Being elected for the first time to a National or Global Storyteller or Coordinator position
· Running (that is, being a Lead for) a national or international convention (earned a max of 3 times)
· Each 6-18 months you serve as a Storyteller or Coordinator
o If you are currently MC 1-5, earn +1 MC every 6 months
o If you are currently MC 6-10, earn +1 MC every 12 months / 1 year
o If you are currently MC 11-14, earn +1 MC every 18 months
Carried MC: You may keep member class previously earned in MES. This member class is used to determine what benefits you get, but in all other ways you are MC 0 upon joining. Upon joining, you begin to earn MC as normal. Until your earned MC overtakes your carried MC, you use your carried MC to determine what benefits you get.
Example: Sally was a member of the MES and was MC 7 when she left. She, upon joining the GWB, gains benefits as though she were MC 7, and continues to gain these benefits until her actual MC (which starts at 0 and is earned according to the above) surpasses 7, at which point she gains those benefits instead.
Notes: I'm not wedded to the 6/12/18 months, and I think there is potentially some benefit to saying that having no National/Global service will only get you so far. I've left that out for now, though, because I figured that if it was really desired then someone would bring it up. I've also waffled from anywhere between 6 months to 1 year on the low end of the scale, and anywhere from 1 year to 3 years on the high end. I'm not really sold on any of them, but anything outside of that range seems a little silly.
Prestige:
Prestige is earned for doing things considered helpful and of immediate positive benefit to the game/club. The prestige is awarded by the presiding storyteller or coordinator, or any other elected officer if not at a game or OOC event. Prestige should be spent rather than saved, as it expires either in 1 month or at the end of the next game you attend, whichever is later. Storytellers must keep a log of prestige awards and expenditures, and note such in their monthly reports.
Prestige may be spent for any of the following, with storyteller approval:
· A retest on a feeding challenge or other challenge with a similar purpose
· To gain 1 blood, essence or other form of supernatural energy. Can only be used when not in active play, but can be used after the start of a given game.
· To retest a dramatic failure. This use can never occur in challenges either directly or indirectly against other players.
· Can be turned in for a game’s worth of xp on one PC. This is bound by whatever caps and restrictions normally apply to xp earnings, and must be registered with the ST presiding over that character. This use costs 5 (2? 3?) Prestige.
· Any other uses/purchases that are delineated in the VSS of the game you are attending, if those are not specifically modified or forbidden by any other applicable rules.
Overcap events:
When volunteering time at events that grant overcap xp, such as by narrating or by staffing security/hospitality, a player may claim full overcap xp on all of his/her characters that are registered for the event, in addition to any regular xp earned via Prestige.
Suggested Prestige amounts:
· 1 for bringing soda or cleaning up the game site
· 1-3 for driving friends to game
. 2-5 for writing a plotkit, depending on length/complexity/quality
. 2-5 for a month's work as an Assistant Storyteller
· 5 for narrating an event in its entirety (or 2 or 3 or whatever gets a game of xp)
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And I'd call narrating a narrative-positive behavior, but I guess I'm in the minority there so I'll defer to the group's opinion. Anyone got any other suggestions, or should I just assume we're keeping things the same?