On Tue, Mar 26, 2013 at 11:08 AM, Amanda Spikol <
amanda...@gmail.com> wrote:
> Splitting this off to a separate thread...
>
> Do we *really* need perpetual responsibilities? This is a gaming club,
> not a religion. The only time I've ever seen them cited was as a
> weapon and really, aren't we all adults? Do we really need to police
> each other into our personal lives?
Not per se. However, if you choose to make a promise on behalf of the
org that you have no business making (say, signing a contract for a
con when the BoD hasn't told you it was OK to do so) then yes, we have
an interest in it. If you disclose confidential information (say,
personally identifiable information about another member that you only
had access to due to your access to club resources) then YES, I think
the club should be able to give you the boot, and right quickly, even
if no one decides that the matter is important enough to take to
court.
> I'm told that OWBN has the maxim: "If it didn't happen at game, then
> it didn't happen." Can't we shoot for something more in line with
> that? We're trying to make ourselves attractive to new players and
> let's be honest, younger players might balk at the idea of a constant
> moral code.
So in other words, if Joe Schmoe hacks your e-mail, take all your
game-related e-mails, and sends them to 3rd parties, and those 3rd
parties use it to meta-game but Joe doesn't... the club shouldn't do
anything about Joe if he is a member?
Further, if someone engages in a pattern of harassment against a
member or officer of the club *due to issues surrounding their
participation the the club* then yes, I want the club to be able to
take corrective action.
Otherwise, the person who is doing the harassing just goes "neener,
neener" and makes sure that all their harassment is done outside the
club, and the person being harassed eventually quits volunteering, or
quits the club, because their life is being made hell over what is
supposed to be a fun hobby.
Guy Seggev
GWB199511-039