Based on what Stephen's reported from the folks at Celtx, it looks like we need to get formal approval from the Game Writing SIG, and possible from the IGDA itself, to go forward with the partnership.
>From others' comments, I think we're definitely ready to ask the SIG for their endorsement (or rejection) of the proposed partnership. If no one objects, I'll post to the SIG list (by tomorrow) asking for just that.
>From there, I think we'll need to put something together to present to the IGDA. I think an overview of the Celtx software attached to Stephen's Design Doc would be a good place to start.
Comments? Ron
Hmm. That's a good point. We don't strictly need some sort of formal approval from the SIG, but at the same time, if we can indicate that the majority of the people represented by the SIG are in support of this initiative, then we have a lot of ammunition going to the board; after all, the role of the SIG is to support the interests of the writers. If we come off as a small group of individuals in the SIG pursuing this initiative without broad support, the board has little reason to get behind it.
That said, it may be that the results of Corvus's survey are strong enough to indicate that we have that broad support.
The purpose of approaching the individual board members is to win their approval individually before moving on to the board as a whole. I know in school board politics, which I've unfortunately been a participant in, getting the backing of a board member before the meeting is the difference between success and failure. That said, I haven't followed IGDA politics *at all,* So I don't know if such a move is necessary.
Thoughts?
-Roane
--Corvus