I think what Celtx is looking for with their questions about backing is assurance (and/or support) that the greater industry is actually going to use the tool, and not just a few companies here and there. How many game engines actively in use support the metadata that this new tool would output? How many game companies are willing to put the effort ($$) into altering their game engines to support the metadata from the tool?
It is not just a question of building a useful tool, but getting that tool supported actively by industry, which invloves convincing each development company... each team even in some cases... that this is the most effective approach.
Getting the IGDA to say "Yes, we like this!" is one thing, it is a different matter to get development houses and game engine makers to buy in as well.
Do people forsee this as being a bottom-up effort? Each writer/designer advocates integration of this new tool into their local pipeline, or do we see a broader effort to convince the industry that this tool (or something like it) is the Max/Maya/Sound Forge/Etc equivilant for writers?
TomD
------------------------------------------------------
Tom Dowd
Faculty
Columbia College Chicago
Interactive Arts and Media/Game Design Major
623 South Wabash Avenue, 400-B
Chicago IL, 60605
EM: td...@colum.edu
PH: 312.344.7114
FX: 312.344.8021
I think that's a good point and I considered the use of the term
"backing" in their email reply to be of some concern as well. When
coupled with the comment that this was hardly a grass roots project,
it almost sounds like a show stopper to me. A pessemistic (and I
always prepare for the worst while hoping for the best) interpretation
of their email could read, "we'll make it but you all have to find the
development money."
What we need to convince them of is that if they design the platform
correctly, it'll cost the big studios more money to NOT use it. We'll
also need to start proselytizing the tool among the industry as well.
Mentioning it to every studio we contract with, talking to our
in-house programmers and producers about integrating it into the
pipeline, GDC sessions on Designing the Perfect Game Writing Platform,
etc. All steps we'd need to take.
In other words, I don't think we can find capital to fund the project,
but we can certainly provide a lot of free marketing.
--
Corvus Elrod, Zakelro Story Studio
http://www.zakelro.com
http://www.linkedin.com/in/corvus
So if everyone's in agreement, our next actions probably go something like this:
1. Ask one of the SIG executive committee (Wendy?) to bring the initiative to the IGDA board for a statement of support.
2. Post a request to the list for statements of support on behalf of the developers they work for, for those who are in a position to do so.
3. Contact Celtx with said statements in hand and discuss a plan for development.
Sound about right?
-Roane