There's been a discussion on the casual games SIG mailing list about voice over script formats, which lead to a discussion of standardized game writing tools. That lead to the this question, which I thought I'd punt into this group, as I'm not really sure if this is something that's been considered. Has it?
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If there won't be a database backend, will this tool integrate somehow
into the asset control tool chain? Getting voice talent onto disk is
the first step. The crowd goes wild with applause at the news that
there will be a tool to make climbing this mountain easier. Climbing
that mountain will reveal a big mountain that it was hiding: How do you
manage voice file assets now that you have them?
The simple rule is:
Manually == poorly
Thankfully the graphic art side of the house is already beating their
head against the same wall (or has a solution). The assets need backup,
they and their script need version control, and you need to be able to
go from asset file to script or script to asset when you have a certain
version of one in front of you and you need the matching correct version
of the other.
Allow me to suggest that the world gets ugly when the voice file
utterance is different than how the script reads. "Now can you tell me
how you know that all of the rest of the files don't have any errors?"
is not what you want to hear from your management. Especially when
there are bunch of files and they are in a foreign language.
---
Neil Kirby
+1.614.367.5524 Hope is not a strategy
Bell Laboratories
n...@alcatel-lucent.com Prayer is not a process
6200 E. Broad St. Tuning is not a plan
Columbus, OH 43213 USA Chaos does not scale
-----Original Message-----
From: "Roane Beard" <
roane...@gmail.com>
Subject: Re: [casual_games] Sample voice over script
To: "IGDA Casual Games SIG Mailing List" <
casual...@igda.org>
Message-ID:
<
a78f49460810082023o5b4...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"
In fact, there's a project within the writer's group intended to tackle
this
very issue, along with a number of other issues related to having a
standard
piece of software that supports game writing. The Writer's SIG is
working
with Celtx to produce game writing software that will incorporate
branching
dialogue, among other features, and the ability to spit out text in
screenplay format. I don't think database functionality is slated for
the
first pass, but it's definitely one of the priorities.
Best,
Roane Beard
Legendary Spark
On Wed, Oct 8, 2008 at 7:09 PM, Hal Barwood <
h...@finitearts.com> wrote:
> I only wish that someone, somewhere, would produce an app that looks
like a
> screenplay and operates like a database. This is a much-needed
production
> tool we all need.
>
> The IGDA writers group was going to tackle this, but alas, I haven't
seen
> it.
>
>