Announcements

2 views
Skip to first unread message

Eule

unread,
Oct 13, 2008, 4:19:18 PM10/13/08
to Gustavs Adventures
I will post new versions and other changes in this post.
For the latest version please go to
http://game.hagedorn.co.nz

Eule

unread,
Oct 16, 2008, 1:20:19 AM10/16/08
to Gustavs Adventures
A new version is out!

I have implemented the level manager. It saves levels in xml format in
the levels directory, which it will create if it doesn't exit.
Now everybody can create their own levels.You only have to copy your
level xml file into the levels directory. Best to start with a
copy of one of the demo levels.

Eule

unread,
Oct 19, 2008, 4:17:20 AM10/19/08
to Gustavs Adventures
New version:

I implemented sound using directx. This means you must have direct x
installed. Further for the managed direct x version I added two dlls:
Microsoft.DirectX.dll
Microsoft.DirectX.DirectSound.dll
You need them in working directory unless you have the directx managed
version installed. Yes the sound itself needs some work too.

Next I implemented mouse aiming and shooting. This solves my jump left
and shoot bug since now the left mouse button is used to shoot.
The aiming does not look very good at the moment and one can still
shoot oneself when jumping around to much.

Further the level manager has a save button. This lets you save the
current level in its current state. This still has some minor bugs.

I am continuing working on a better physics engine.

You can now download the game from here under files or from:
http://game.hagedorn.co.nz

Eule

unread,
Oct 23, 2008, 2:53:49 PM10/23/08
to Gustavs Adventures
New Version:

The main change of this version is that the enemies are shooting at
Gustav, even if they can't see him. There is lots of work to be done
on the
AI engine, but I made a start.
I have started a sprite engine that should improve the looks. The only
problem is that I want to make my own sprites, therefore it is not
going to
be overly pretty.
Reply all
Reply to author
Forward
0 new messages