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PaulDV

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Apr 9, 2009, 8:24:59 AM4/9/09
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Hi gang!

I've been away from Guncho and my MUD for some time (life and all
that) and just been back to see what's new and noticed VW's comment
about there being a forum.

So here I am! Excellent work VW - many thanks.

Hopefully I can start to get back to work on porting MUDII to
Inform...

Regards,
Paul.

Jayson Smith

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Apr 9, 2009, 9:19:37 AM4/9/09
to gun...@googlegroups.com
Hello and welcome!

What actually motivated me to ask Vaporware about setting up the forum
is that there is a Guncho competition in progress. The entry deadline is
August 6, and it is thought that the judging period will be six weeks. The
competition has two categories, "Best Use of Multi-Player" which
demonstrates something which can't be done in offline single-player IF, and
"Best Replay Value" which demonstrates something which will keep you coming
back for more. In case you aren't familiar with this concept, in regular
single-player interactive fiction, the problem is that most games have
little to no replay value. After all, once you've experienced the story and
taken it to its natural conclusion, there's little left to do, so there's no
reason you'd want to go back and play it again.
Unfortunately, I would assume that your Mud II port would be instantly
disqualified if entered into the comp, for several reasons. First, it's
accessible to the public now. Second, it's a port of an already existing
work, not a brand new work. Third, although this might not disqualify it, it
is probably a game where there is no real "end" to the game, you just keep
playing. Also, the experience of each player is likely to differ greatly,
depending on the other players and random events.
Anyway, welcome to the group, and I hope we'll be hearing from you.
I've just done a bit of work revising a Guncho implementation of the party
game Werewolf. A user named Pesky originally wrote it, but then I took his
code and added in a few features of my own. My version is called Jaybird's
Werewolf.
Jayson

PaulDV

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Apr 9, 2009, 10:12:11 AM4/9/09
to Guncho
Hi Jayson,

Thanks for the welcome, and thanks also for persuading VW to set up
the forum (something which I'd requested a while back, but then I know
how these things tend to drift...).

I don't intend to enter my MUD in the competition, not only because of
all of the valid reasons you mentioned, but also because I really
can't commit to the timescales involved, and with the size of the
project I am very certain that I wouldn't make it even if I could
spend all of my waking time on it.

Although I've previously taken a cursory look at Werewolf, I must
confess that I couldn't really understand it and wasn't sure about how
to get a game going. My guess is that you'd need to set up some sort
of schedule with known players?

Anyway, thanks again, and I hope that I can become a useful
contributor to the forum.

Cheers,
Paul.
> > Paul.- Hide quoted text -
>
> - Show quoted text -

Jayson Smith

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Apr 9, 2009, 10:32:34 AM4/9/09
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Hi again,

Werewolf is quite simple. To get a game going, you just enter the
realm. If you are the only human, or there are just a few human players,
some NPC's will enter and sit down. Just sit in a chair if you want to be
part of the game that's being set up.
As for the actual rules of the game, in this implementation, they're
quite simple. You are all villagers in a small village which unfortunately
has some werewolves, by default, two. The game has alternating night and day
phases. Starting with night... All the players close their eyes. This is
just a formality from RL play, you don't actually have to type in a command
to do this. The werewolves open their eyes, and look around to recognize
each other. The rolls were drawn randomly, so at the beginning of the game,
each werewolf knows he's a werewolf, but not who the other one is. Anyway,
they then select someone to kill. Once that's done, they close their eyes,
and the seer opens his eyes. He then selects a person to ask about, and the
moderator signals whether that player is a werewolf or an innocent villager.
Then, everybody opens their eyes, it's daytime. The moderator indicates the
person who was killed last night, and that person is immediately dead and
out of the game. Day is very simple. The villagers want justice, and vote to
lynch a particular villager. A majority vote is required. Once that happens,
the villager is lynched and the rest of the village finds out if they got a
werewolf or an innocent villager. In my version, any time the seer is
killed, it can optionally be announced. In Pesky's original version, the
seer's death is never announced, and the moderator goes through the motions
of asking the seer to open his eyes and select someone, just to make it
plausible that the seer is still alive. The game then continues with another
night, then another day, etc... The werewolves win if there are as many
werewolves as there are villagers, and the villagers win if they kill all
the werewolves.
Hope that clarifies things.
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