Hi again,
Werewolf is quite simple. To get a game going, you just enter the
realm. If you are the only human, or there are just a few human players,
some NPC's will enter and sit down. Just sit in a chair if you want to be
part of the game that's being set up.
As for the actual rules of the game, in this implementation, they're
quite simple. You are all villagers in a small village which unfortunately
has some werewolves, by default, two. The game has alternating night and day
phases. Starting with night... All the players close their eyes. This is
just a formality from RL play, you don't actually have to type in a command
to do this. The werewolves open their eyes, and look around to recognize
each other. The rolls were drawn randomly, so at the beginning of the game,
each werewolf knows he's a werewolf, but not who the other one is. Anyway,
they then select someone to kill. Once that's done, they close their eyes,
and the seer opens his eyes. He then selects a person to ask about, and the
moderator signals whether that player is a werewolf or an innocent villager.
Then, everybody opens their eyes, it's daytime. The moderator indicates the
person who was killed last night, and that person is immediately dead and
out of the game. Day is very simple. The villagers want justice, and vote to
lynch a particular villager. A majority vote is required. Once that happens,
the villager is lynched and the rest of the village finds out if they got a
werewolf or an innocent villager. In my version, any time the seer is
killed, it can optionally be announced. In Pesky's original version, the
seer's death is never announced, and the moderator goes through the motions
of asking the seer to open his eyes and select someone, just to make it
plausible that the seer is still alive. The game then continues with another
night, then another day, etc... The werewolves win if there are as many
werewolves as there are villagers, and the villagers win if they kill all
the werewolves.
Hope that clarifies things.