Hello,
First, thanks for the great work! I continue to be pleasantly
surprised by the functionality. I'm working on a little turn based
strategy game; You move tiny soldiers about the map and try to destroy
the other player's tiny soldiers. I have two questions for you if
you're game:
First, Is there a method that converts a tile on the grid, say [5,2],
to maybe a vec2d position to draw a sprite? Or would I do some
addition based on my tile size and the number of tiles across I need
to place my object? I took a quick look through the documentation but
it's possible I just missed it. (I'd like my soldiers movement to be
constrained to the squares so they only move a square at a time.)
Second, How would I make a splash screen that just displays a picture
and a start button. Would I perhaps set a full-screen sprite to show
as long as some value is true, and then let the button set it to
false? I noticed that you have PGU in the third party folder, could I
use that to show a button?
Thanks again,
Elliott