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Jay Hopping
,
B W
3
1/29/16
python3.4 + ubuntu14.04 LTS + gummworld2= OSError: [Errno 29] Illegal seek
Ok, Thanks. Thats just what I had done to work through the examples. Thank you for the quick reply.
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python3.4 + ubuntu14.04 LTS + gummworld2= OSError: [Errno 29] Illegal seek
Ok, Thanks. Thats just what I had done to work through the examples. Thank you for the quick reply.
1/29/16
joa.c...@gmail.com
,
bw
3
6/25/15
Integration PGU & Gummlib, is it possible?
Ok! I saw the pgu library already included in gummlib project but I didn't know why (I found
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Integration PGU & Gummlib, is it possible?
Ok! I saw the pgu library already included in gummlib project but I didn't know why (I found
6/25/15
joa.c...@gmail.com
,
bw
5
4/30/15
howto move avatar only from tile to tile
On Wednesday, April 29, 2015 at 7:49:09 PM UTC+2, Gummbum wrote: Hey, I recognize this game. The
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howto move avatar only from tile to tile
On Wednesday, April 29, 2015 at 7:49:09 PM UTC+2, Gummbum wrote: Hey, I recognize this game. The
4/30/15
Paolo
,
bw
3
5/31/14
how to read a cell property
Thank you, I found that the function _load_tiled_tmx_map() needs a small hack to gather the property
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how to read a cell property
Thank you, I found that the function _load_tiled_tmx_map() needs a small hack to gather the property
5/31/14
Paolo
,
bw
10
4/28/14
how to blit a moving thing outside camera view
It sounds like you're using the BasicMapRenderer. When you move a thing in the layer you need to
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how to blit a moving thing outside camera view
It sounds like you're using the BasicMapRenderer. When you move a thing in the layer you need to
4/28/14
bw
4/15/14
Gummworld2 v0.5.0 released
http://www.pygame.org/project-Gummworld2-1733-4718.html Python 3 compatibility added. Smarter
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Gummworld2 v0.5.0 released
http://www.pygame.org/project-Gummworld2-1733-4718.html Python 3 compatibility added. Smarter
4/15/14
Paolo
,
B W
3
4/10/14
fringe layer
Thank you for your hint. I have verified my code discovering that I was adding avatar to the second
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fringe layer
Thank you for your hint. I have verified my code discovering that I was adding avatar to the second
4/10/14
Will Byerly
,
bw
2
4/10/14
Python 3 compatable?
Hi, I have not tried Python 3 at all. I'm sure there will be some parts that need revising. There
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Python 3 compatable?
Hi, I have not tried Python 3 at all. I'm sure there will be some parts that need revising. There
4/10/14
Paolo
2
4/7/14
07_tiled_tmw_with_renderer.py with 002-1.tmx
Sorry, but it was not depending by Gummworld2, I made some mistakes in my own code. There was no
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07_tiled_tmw_with_renderer.py with 002-1.tmx
Sorry, but it was not depending by Gummworld2, I made some mistakes in my own code. There was no
4/7/14
Paolo
,
bw
11
4/3/14
is it possibile to load polygon from tmx maps made by Tiled?
Adding points to the properties dict is a good move. pygame does not natively support animated GIFs.
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is it possibile to load polygon from tmx maps made by Tiled?
Adding points to the properties dict is a good move. pygame does not natively support animated GIFs.
4/3/14
Gummbum
3/27/14
Gummworld2 0.4.5 released, and moved to Bitbucket
Howdy, There are a couple news bits I thought should be announced. Notification of repo and project
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Gummworld2 0.4.5 released, and moved to Bitbucket
Howdy, There are a couple news bits I thought should be announced. Notification of repo and project
3/27/14
Paolo
,
bw
2
3/26/14
how to make a self moving avatar
Hi, In this case you can make a dummy object for a camera target, which will never be displayed. The
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how to make a self moving avatar
Hi, In this case you can make a dummy object for a camera target, which will never be displayed. The
3/26/14
Paolo
,
bw
10
3/23/14
rendering a tiledmap including an Objects layer
Hm. I do not know how you got that. Both revisions in the repo have the following: blit(s.image, s.
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rendering a tiledmap including an Objects layer
Hm. I do not know how you got that. Both revisions in the repo have the following: blit(s.image, s.
3/23/14
Sebastian Silva
,
bw
6
2/21/14
Layers with tiles that have alpha channel
On 2/21/2014 10:20, Sebastian Silva wrote: > Hi Gumm, > Thank you a lot for helping me debug
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Layers with tiles that have alpha channel
On 2/21/2014 10:20, Sebastian Silva wrote: > Hi Gumm, > Thank you a lot for helping me debug
2/21/14
tom
,
bw
2
1/13/14
where do i start?
Hi, tom. There are tutorials on the pygame.org web site that I highly recommend as first steps. Next
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where do i start?
Hi, tom. There are tutorials on the pygame.org web site that I highly recommend as first steps. Next
1/13/14
joseph allen
,
bw
4
12/26/13
Mutable World Demo / lighting problem
I'm going to look at spatialhash never seen that type of hashing. Started an snippet to test to
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Mutable World Demo / lighting problem
I'm going to look at spatialhash never seen that type of hashing. Started an snippet to test to
12/26/13
MatikFIeash_fish
,
B W
2
11/12/13
screen.blit
Howdy. No problem, your questions are welcome. Looking at your ROOT.py, you would place your dynamic
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screen.blit
Howdy. No problem, your questions are welcome. Looking at your ROOT.py, you would place your dynamic
11/12/13
MatikFIeash_fish
,
bw
2
11/6/13
Question Please!
Howdy. "Gumm" is fine. Or Gummbum. But ya doesn't has to call me MrGummbum. =) I'm
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Question Please!
Howdy. "Gumm" is fine. Or Gummbum. But ya doesn't has to call me MrGummbum. =) I'm
11/6/13
syndicatedragon
,
Gummbum
3
8/22/13
non-tiled world
Howdy again. Your question stimulated me to revisit a feature I had in a parking lot, an optimized
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non-tiled world
Howdy again. Your question stimulated me to revisit a feature I had in a parking lot, an optimized
8/22/13
Kenneth D'Amica
,
B W
7
10/23/12
Trouble with tile collision
Glad I was able to help. I added irects so I could see the collisions when they happen. It serves no
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Trouble with tile collision
Glad I was able to help. I added irects so I could see the collisions when they happen. It serves no
10/23/12
ValentineBlacker
,
stabbingfinger
4
12/16/11
problem with world_editor.py
The editor appears to have still been funcitonal in v1.1. If you really want to have a look at it, go
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problem with world_editor.py
The editor appears to have still been funcitonal in v1.1. If you really want to have a look at it, go
12/16/11
bitcraft
,
Gummbum
2
9/27/11
multilayer maps
Howdy, bitcraft. The Map class has a layers attribute. It's just a list that holds instances of
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multilayer maps
Howdy, bitcraft. The Map class has a layers attribute. It's just a list that holds instances of
9/27/11
Gummbum
6/13/11
Post v0.2.0 news
Howdy, folks. It's been a while since v0.2.0 was released. Thought I'd drop in and give a
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Post v0.2.0 news
Howdy, folks. It's been a while since v0.2.0 was released. Thought I'd drop in and give a
6/13/11
Elliott
,
B W
6
4/16/11
Part of the grid disappearing
Wow, thank you for the quick response! The grid is looking wonderful now. -Elliott On Apr 16, 12:49
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Part of the grid disappearing
Wow, thank you for the quick response! The grid is looking wonderful now. -Elliott On Apr 16, 12:49
4/16/11
bitcraft
,
B W
2
4/12/11
making my life easier, less interesting
Hey, welcome. :) Sorry you're scrapping your work, bitcraft. But I'm glad to see you over
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making my life easier, less interesting
Hey, welcome. :) Sorry you're scrapping your work, bitcraft. But I'm glad to see you over
4/12/11
Gummbum
,
Elliott
3
3/31/11
Welcome
Hi, Elliot. I'm happy to know you're getting some good use out of the library. In order to
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Welcome
Hi, Elliot. I'm happy to know you're getting some good use out of the library. In order to
3/31/11
claudio canepa
,
B W
3
3/8/11
bunny game, data paths
On Sun, Mar 6, 2011 at 7:48 PM, BW <stabbin...@gmail.com> wrote: Hi, Claudio. First of all,
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bunny game, data paths
On Sun, Mar 6, 2011 at 7:48 PM, BW <stabbin...@gmail.com> wrote: Hi, Claudio. First of all,
3/8/11
OlyDLG
,
B W
20
3/6/11
No module named paths
I seem to recall at least two aborted attempts at pygame game makers/editors on pygame.org. Might be
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No module named paths
I seem to recall at least two aborted attempts at pygame game makers/editors on pygame.org. Might be
3/6/11
Gummbum
1/29/11
What's in a name
Gummworld2 was started sometime early in 12/2010. It is a second attempt at a do-it-yerself
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What's in a name
Gummworld2 was started sometime early in 12/2010. It is a second attempt at a do-it-yerself
1/29/11