If you suspect an issue with the Ultimate Talkie Editions, you should check if Indy 4 talkie (or its self running demo) has the same issue. Then, it is most likely a problem with the executable and the sound drivers coming with it.
well, unfortunately indy4 behaves the same... freezes/locks ( kinda differently though, if you wait a little it can unfreeze but fail after a while again, this time permanently)... even with the update patches and icache to disable L1 , it does not work well... maybe it's a chipset thing after all , never really played the "talkie editions" ...
1. I tried the ultimate talkie version of MI1 in scummvm with the ogg and flac installer, and got a slight crackling throughout the audio. Has anyone else experienced this? I cant tell if its a part of the music.. Its especially noticable talking to the blind guy at the begining of MI1, during the music.
-At the top of the waterfall, when I used the monkey on the pump, the waterfall sound cut out after Guybrush had taken the monkey out of his pocket but before he'd actually used it to turn off the pump. Not sure what caused this.
And then there's the ultimate talkie edition, which we apparently don't talk about... From what I understand it adds the newer music/SFX and voices to the graphics of the original games? But, do we not already get that in the special edition anyways, because can't you revert to the older graphics with the press of a button?
You can revert to original graphics in MI1SE, but you will lose voices (and remastered music, as i remember). So ultimate talkie edition - is indeed definitive version (and you can choose what music will play - fm, mt-32, general midi, cd-version or remastered ost)
been testing more... I noticed that with "monkey s" soundblaster sounds all wrong with static, horrible! Naturally I could not just use the 486+ update of the game (another exe basically) so I went to BIOS and disabled both L1+L2 caches.. I got a slow pc under 386DX , run the game, had OK sb sounds but it still just freezes after a while...
haven't tested Fate of Atlantis but DOTT CD version that runs flawlessly ... will give Fate a shot later and see how it behaves
Relevant DMA/IRQs are already set to ISA/Legacy, IIRC HOT-591p does not have any ISA divider options...
In all honesty I think it's the game's problem, maybe some bug in the upgrade patch or something that manifests in my system. Original Lucas adventures run fine as-is and never troubled me , like every other game I've thrown in there...
It seems the devs are hard to reach nowdays so I just hope to find a non-BIOS solution to fix this... failing that I'll simply delete the ultimate talkies.... they are truly impressive but not if they don't work on my system ?
What about trying to specify the sound card parameters with the monkey.exe executable. Run "monkey /?" and it shows you how to specify your sound card ports. Also, do you have the sound variables set? Which sound card do you have? Are you running this in DOS or in a Windows command window?
Fortunately, the community came up with a Talkie Edition Builder for DOS that allows you to convert your (Steam) Special Edition to either a DOS-compatible talkie version or a ScummVM-compatible talkie version with slightly higher quality .ogg sound effects. Sure, playing it that way will lock you out of other features of the new edition, such as:
Indiana Jones and the Fate of Atlantis talkie edition can be purchased on GOG
You need the following files from the game data folder: ATLANTIS.000, ATLANTIS.001 & MONSTER.SOU
Playing as a wannabe pirate, Guybrush Threepwood arrives on Melee Island to seek his fame and fortune. After seeking out the island's pirate leaders, he is set on a quest through a series of trials where you learn the art of swordfighting, finding buried treasure, and stealing a valuable idol. Along the way, Guybrush learns of the infamous pirate LeChuck who has returned to Melee Island with the aim to marry Elaine Marley, the island's governor, with whom Guybrush becomes romantically involved. He must stop the wedding and destroy LeChuck!
And so begins the familiar tale. The story-within-a-story structure is as fantastic as you remember, with Guybrush recounting events to ex-lover Elaine while the two dangle from ropes in a pit. It's a much longer game, with many puzzles linking the three islands of Scabb, Phatt and Booty, and while it may not have insult sword fighting, it's packed with brilliant dialogue.
Hitting F1 switches you back and forth between the original and the remake, which you'll feel compelled to try for every scene. And (hip, hip, hooray!) you can now choose to have the voices with the classic version. Which means, 19 years later, LucasArts have released a talkie version of Monkey 2!
Nevertheless, this is a real treat. The fantastic Monkey 2, its excellent jokes and puzzles, made gorgeous, with brilliant voice acting, faithful remakes of the original music on real instruments, and the option to play a talkie of the original version. Now if only they'd make a Secret of Monkey Island: Special Edition: Special Edition. Because this is exactly the remake the classic game deserves.
Delk learned a knack of acting from his mother, who read bedtime stories to him and had done all voices of characters. After getting education at University of St. Andrews,[1] he worked as a disc jockey and later got in radio, and then into commercials.[2] In the 1970s he worked with George Lucas for first time, playing a minor role in More American Graffiti for Lucasfilm. He voiced the medical droid 2-1B in The Empire Strikes Back,[3] and later played roles for LucasFilm in Star Wars: Ewoks (the voice of Wicket in the second season) and in Howard the Duck.[4][5] Then, in 1992, he got up with LucasArts, voicing the "talkie" version of Indiana Jones and the Fate of Atlantis. He continued working for LucasArts as in-house actor, voicing many roles in their games, although players know Delk most for playing the talking skull Murray from Monkey Island series of quests. Delk tried to make character little more comical than he was and tried to give him a bit of himself.[6]
Wenn du das Spiel hinzufügst, werden dir verschiedene Versionen angezeigt. Wähle die "SE Talkie" aus und bestätige. Nachdem das Spiel hinzugefügt wurde, markiere es, klicke auf "Spieloptionen" und vergewissere dich, dass bei "ID:" monkey2-1 steht und NICHT monkey2. Korrigiere dies, falls nötig und klicke anschließend unten auf "OK". Du hast alles richtig gemacht, wenn du am Anfang den Erzähler hörst, der "Tief in der Karibik [...]" sagt (die Sprachausgabe der Charaktere ist immer zu hören, dies ist also kein Indikator dafür, dass alles richtig eingestellt ist). Warum das normale Hinzufügen manchmal nicht funktioniert, weiß ich nicht genau, allerdings wurde mein Patch vom ScummVM-Team noch nicht im Code hinzugefügt. Gut möglich, dass es dadurch vorkommen kann, dass nur die "normale" Version von Monkey Island 2 erkannt wird. Wie ihr euch sicher vorstellen könnt, entstehen dadurch Probleme.
The Goodman also programmed many ancillary events, from lecturesand symposia to discussions and community forums, and so I sat happilyensconced among those who had stayed after a matinee performance to hearGraney (along with Greg Allen, director of Strange Interlude) talk about hisapproach to directing The Hairy Ape. That was when these seriously engaged(and somewhat irritated) audience members started in on a topic they wouldreturn to with relentless curiosity for the better part of an hour, a topicthey dubbed "the monkey problem." Like detectives returning overand over to the scene of a crime, they wondered aloud, in a chorus ofconsidered voices, at the curious choices Graney had made, the most audaciousof which was to cut the infamous gorilla (and his chorus of chattering zoocompanions) from the final scene of O'Neill's drama. As if tohighlight the severity of this omission, the decapitated head of a primate(which appeared as a grisly death mask mounted on a pike) lurked upstage atthe play's ending, an effigy of the exiled gorilla that said more aboutthe political implications of Graney's choice than his own explanationof the scene's practical difficulties, which challenge directors tograpple with the risks (significant) and rewards (elusive) of what one mightcall "species performance"--that peculiar kind of display thattakes us beyond the habits of thought and action associated with our ownspecies and catapults us into the kingdoms and cultures of other animals.
When Yank finally stops his frenzied shovelling to noticeMildred's arrival, he finds her bathed in a circle of light. Daring toreach out and touch her hand, he immediately becomes engrossed by her,examining her clothes as if she were a rare specimen, an item of fascinationor even worship. The scene is reminiscent of King Kong's rapt curiosityat first sight of Anne Darrow. But the difference here is that the seafaringYank has obviously seen many types of women before--even of Mildred'sstation--whereas Kong is mainly fascinated by the novelty of Anne's raceand the cultural differences between her and the native inhabitants of hisisland. In O'Neill, Mildred's spectral qualities derive primarilyfrom her unexpected and incongruous presence in the stokehole, and the vivid,alienating contrasts they produce. Moreover, it is she who experiences theastonishment of first contact, as Yank beats his chest"gorilla-like" and snarls and growls ferociously (O'Neill, Ape137). Once Mildred flees, Yank retrieves her doll, which is left behind inthe conflagration and quickly transforms from accessory to fetish. Hisobsession with this miniature Mildred, which he mysteriously straps to hisarm for the remainder of the play (see fig. 4), is a fabrication peculiar toGraney's production, and, though Yank's attachment to her effigy isprovocative, it ultimately diminishes Mildred's symbolic power byliteralizing it. In O'Neill's drama, Mildred's disappearanceprefigures Yank's intellectual debut. He quickly realizes that her powerderives from her father's capital, which is obtained by the manufactureof steel, and moves on to higher objectives.
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