.NET Core is the future of .NET! Version 4.8 of the .NET Framework is the last major version to be released, and Microsoft has stated it will receive only bug-, reliability-, and security-related fixes going forward. For applications where you want to continue to take advantage of future investments and innovations in the .NET platform, you need to consider porting your applications to .NET Core. Also, there are additional reasons to consider porting applications to .NET Core such as benefiting from innovation in Linux and open source, improved application scaling and performance, and reducing licensing spend. Porting can, however, entail significant manual effort, some of which is undifferentiated such as updating references to project dependencies.
Today we announced the Porting Assistant for .NET, a new tool that helps customers analyze and port their .NET Framework applications to .NET Core running on Linux. The Porting Assistant for .NET assesses both the application source code and the full tree of public API and NuGet package dependencies to identify those incompatible with .NET Core and guides developers to compatible replacements when available. The suggestion engine for API and package replacements is designed to improve over time as the assistant learns more about the usage patterns and frequency of missing packages and APIs.
The Porting Assistant for .NET differs from other tools in that it is able to assess the full tree of package dependencies, not just incompatible APIs. It also uses solution files as the starting point, which makes it easier to assess monolithic solutions containing large numbers of projects, instead of having to analyze and aggregate information on individual binaries. These and other abilities gives developers a jump start in the porting process.
Analyzing and porting an application
Getting started with porting applications using the Porting Assistant for .NET is easy, with just a couple of prerequisites. First, I need to install the .NET Core 3.1 SDK. Secondly I need a credential profile (compatible with the AWS Command Line Interface (AWS CLI), although the CLI is not used or required). The credential profile is used to collect compatibility information on the public APIs and packages (from NuGet and core Microsoft packages) used in your application and public NuGet packages that it references. With those prerequisites taken care of, I download and run the installer for the assistant.
Once I select a version, the Deprecated API calls field alongside the package will give me a reminder of what I need to fix up in a code editor. Clicking on the value summarizes the deprecated calls.
We just dumped CenturyLink about 2 months ago and did not have any issues porting our numbers (over 100). I assume you filled out an LOA form (Letter of Agency)? That gives your new provider the right to port the numbers over. Your new provider should know this and have had you fill out one of those forms.
If Apple really wants to jumpstart gaming on the Mac, it should bake the underlying technologies of the game porting toolkit directly into the system. Make installing and running a PC game as easy as if it were a Mac native title.
[Dan Moren is the East Coast Bureau Chief of Six Colors. You can find him on Mastodon at @dmo...@zeppelin.flights or reach him by email at d...@sixcolors.com. His latest novel, the supernatural detective story All Souls Lost, is out now.]
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Wireless local number portability (WLNP) has been available in the U.S. since November 2003 (in the top 100 Metropolitan Statistical Areas (MSAs)) and May 2004 (in the rest of the country). A consumer wishing to port a number should contact the prospective new carrier, who will start the process of porting by contacting the consumer's current carrier. Commission rules require carriers to port a number when they receive a valid request, and carriers may not refuse to port. However, consumers are still legally bound by their existing service agreements and should be familiar with any fees they may incur for canceling an existing contract before deciding to port a number to a new carrier.
FCC rules require simple ports, which generally do not involve more than one line or more complex adjustments to telephone switching equipment, to be processed in one business day. You may be able to use your phone within a few hours for changes among wireless service providers. However, porting from wireline to wireless service may still take a few days.
If you port from a wireline phone to a wireless phone, there may be a period when you have two telephones with the same number. Ask your new wireless company whether you will be able to continue using your current wireline number during the one-day transfer process.
Wireless 911 location and callback services (where available) may be affected during the transition. Calls should go through, but 911 operators may not be able to call you back if disconnected. Before porting, ask your new company if your 911 service will be affected during the process.
Also, some rural wireline service providers may obtain waivers for the porting requirement from state authorities. Their customers may be unable to port their number to a new provider. If you are unable to port your number for that reason, contact your state public utilities commission for further information.
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The following table includes release notes for app porting features, including Appstore Billing Compatibility SDK, A3L Authentication SDK, A3L Location SDK, A3L Messaging SDK, and Amazon Appstore Easy Port.
Appstore Billing Compatibility SDK: Official release of version 4.0.0. This SDK is compatible with the Google Play Billing API. If you have an existing Android app that is already integrated with the Google Play Billing Library, this SDK allows you to port your app to the Amazon Appstore with minimal changes.
I have a development board that I have successfully installed yocto hardknott image to and am currently having issues. I've read the document -MX-Processors-Knowledge-Base/Build-Ubuntu-For-i-MX8-Series-Platform/t... and I understand certain linux distro corripsond to certain ubuntu distros. To my understanding This is why I'm not able to access apt-get as expected. Can anyone tell me which distros I would need to make my board port ubuntu 18 so I can at least apt-get packages properly.
I've gone through that document as mentioned in my original post, but building it is not successful. I think its because of the yocto BSP version I am using which does make sense. I am having issues finding information about porting ubuntu for kernal versions 5.10.X and was wondering if there was another reference on how to do this.
Game Porting Toolkit is Apple's new translation layer released on 6th June, 2023. Game Porting Toolkit (GPTK) combines Wine with Apple's own D3DMetal which supports DirectX 11 and 12[1]. This is a less user-friendly method of installing Windows games on Apple Silicon Macs compared to CrossOver or Parallels, however it unlocks the ability to play many DirectX 12 games. A lot more games work using GPTK, however, games that use anti-cheat or aggressive DRMs generally don't work, along with games that require AVX/AVX 2,[2] e.g. The Last of Us Part I.
next you install the porting toolkit itself and you should be good to move onto the Wine Prefix section in this guide, keep in mind it might fail the first time or two , but it might just need a retry; if it still doesn't work after a couple tries please report issues to -wine/issues
Keep in mind instead of brew --prefix you will need to replace it with the wine from macports path,/opt/local/libexec/game-porting-toolkit/bin/wine64 ;and gameportingtoolkit itself should be in path and if not its under /opt/local/bin/gameportingtoolkit
Note: if you have ever installed Homebrew before, then it is advised to remove ARM64 Homebrew as this can interfere with this build process. Either use a Homebrew uninstall script or delete the folder /opt/homebrew/bin. If you prefer to keep both ARM64 and x86 versions of brew installed, you may add a "brew-switcher" to your .zshrc file to allow either version to be used depending on the active architecture. You may follow the steps at the end of this section after installing Brew to achieve this.
Install the game-porting-toolkit formula. This formula downloads and compiles several large software projects. How long this takes will depend on the speed of your computer. It can take over 1 hour to complete depending on the speed of your Mac. This step depending on specs may take around 75 minutes on M1 to 36 minutes on M2 Max.
Install the game-porting-toolkit formula. This formula downloads and compiles several large software projects. How long this takes will depend on the speed of your computer. It can take over 1 hour to complete depending on the speed of your Mac.
Ensure you're in an x86_64 shell to continue the following steps in a Rosetta environment. All subsequent commands should be run within this shell, re-run if you're unsure if you're in correct shell or just doing an update.
Remember using Gcenx's prebuild just saves you from building it from source, you need to follow next steps mentioned in this guide below or Apple's README.rtf included with Apple's GPTK DMG, which in case of drastic changes made by Apple will be always right, Wiki has some pros of all community tips and fixes bundled together but it takes a while to be up to date.
A Wine prefix contains a virtual C: drive, similar to a Bottle in CrossOver. You will install the toolkit and your game into this virtual C: drive. Run the following command to create a new Wine prefix named my-game-prefix in your home directory. This will create a Wine prefix called my-game-prefix but could be renamed to anything.
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