Review: A new benchmark... for benchmarksFor the first time ever, a Futuremark benchmark is available as a cross-platform solution. This means you can use 3DMark and measure the performance of hardware running Windows, Windows RT, Android and iOS, allowing you to directly compare scores across all four platforms. At the moment 3DMark supports only Windows-based systems but we expect to see it fully functional later in Q1, 2013. As always, the benchmark is available in three Editions, Basic, Advanced and Professional Edition.
3DMark Basic Edition is not what we'd call appropriate for hardware reviewers because this edition will not allow you to run tests individually; you must run all tests together and this will be time consuming. Worse, each benchmark test includes a demo which will not display any performance results but you can disable it only in paid versions of 3DMark.
In 3DMark Advanced and Professional Editions each benchmark test can be run separately, and additionaly you can use custom settings, benchmark looping for stability testing or create interactive peformance graphs.
For high end gaming PCs, only the Fire Strike benchmark test is relevant. Using Fire Strike's Extreme preset is a good way of making high-performance PCs cry for mommy. The extreme preset is a full DirectX 11 benchmark made for high-end systems with multiple GPUs and it is not available in 3DMark Basic edition.
Fire Strike uses a multi-threaded DirectX 11 engine and it includes two graphics tests, a physics test and a combined test designed to stress the CPU and GPU at the same time. One of the most important features of the engine is multi-threading, but let's not forget tessellation, advanced lighting, particle illumination, particle-based distortion, depth of field, surface illumination, volumetric illumination, lens reflections, bloom and smoke simulation.
The Fire Strike benchmark can be customized or we can use the Extreme preset. We will not get an overall score for the custom test but individual results from each of the sub-tests and other performance statistics will be available.
There are 100 shadow casting spot lights and 140 non-shadow casting point lights in the scene. On average, 3.9 million vertices containing 500,000 input patches for tessellation are processed per frame resulting in 5.1 million triangles being rasterized either to the screen or to the shadow maps.
Compute shaders are invoked 1.5 million times per frame for particle simulations and post processing. On average, 80 million pixels are processed per frame, which is lower than in Graphics test 2 as there is no depth of field effect.
There are two smoke fields simulated on GPU. Six shadow casting spot lights and 65 non-shadow casting point lights are present. On average, 2.6 million vertices containing 240,000 input patches for tessellation are processed and 1.4 million primitives are generated with geometry shaders. That results in 5.8 million triangles being rasterized per frame on average.
3DMark Fire Strike Combined test stresses both the GPU and CPU simultaneously. The GPU load combines elements from Graphics test 1 and 2 using tessellation, volumetric illumination, fluid simulation, particle simulation, FFT based bloom and depth of field.
The CPU load comes from the rigid body physics of the breaking statues in the background. There are 32 simulation worlds running in separate threads each containing one statue decomposing into 113 parts. Additionally there are 16 invisible rigid bodies in each world except the one closest to camera to push the decomposed elements apart. The simulations run on one thread per available CPU core.
Fire Strike will output the overall score, graphics score and physics score. Average frame rates are given for the two graphics tests, the physics and combined test. Of course, the more powerful your hardware, the smoother the tests will run. We used three XFX graphics cards for comparison and we got the following results:
The 3DMark score, graphics score, physics score and combined score are shown in the 'Run details' screen after the benchmark is complete. We also see average frame results for the two graphics tests, the physics and the combined test, and also graphs for those results.
You can interactively search the graphs and see different measures over time, for example the frame rate, GPU temperature, CPU temperature, CPU Power, CPU clock. You can decide what you want to see in the graphs simply by unchecking some check boxes. It would be nice to have option to export the graphs, however, the results are auto saved locally on the machine and we can load saved results and generate the graphs again. The ability to save results online is very useful.
3DMark's Fire Strike Extreme preset is a modified version of 3DMark Fire Strike designed for high-end multi-GPU (SLI/Crossfire) systems and future hardware generations. In addition to the higher rendering resolution, additional visual quality improvements increase the rendering load to ensure accurate performance measurements for truly extreme hardware setups.
Futuremark says that 3DMark Fire Strike is a second generation DirectX 11 benchmark and the scores cannot be directly compared to those from 3DMark 11, but regardless of that we ran both tests and you can see the results in the table below.
The results demonstrate that the new mark places more load on GPUs, which makes the difference between high end and low end graphics cards even more pronounced than in 3DMark 11. The new 3DMark uses higher resolutions and the tests themselves are better optimized to put DirectX 11 features to good use.
At the moment, the new 3DMark is only available for Windows systems, but it should soon become a proper multi-platform benchmarking tool for other operating systems, including Android, iOS and Windows RT. This heterogeneous approach with homogenous results will be the key to 3DMark's future success.
Fire Strike is based completely on a DirectX 11 API and it delivers exceptional visual effects, top notch real-time graphics rendered with high detail and complexity. The eye candy packed benchmark is definitely worth a look and you can find the trailer .
3DMark is still a sythetic test, but we believe it is a very good test that helps consumers makes the right decision when choosing their next upgrade. The benchmark results can give a good idea of real world gaming performance. It is easy for any user to compare their 3DMark scores on the internet, pitting the test rig against similar systems. You can get a free online account in case you want to manage your results.
Futuremark has finally released the first official Ray Tracing benchmark, the 3DMark Port Royal. The latest benchmark supports the Microsoft DirectX Raytracing (DXR) API and let's you compare ray tracing performance of any graphics card that supports Ray Tracing.
The Futuremark 3DMark Port Royal is the first official benchmark to support Ray Tracing. It makes use of Ray Tracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques. It also let's use evaluate if your system is capable to handle ray tracing in upcoming titles at reasonable frame rates.
Real-time ray tracing promises to bring new levels of realism to in-game graphics. Port Royal uses DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques.
Port Royal will run on any graphics card with drivers that support DirectX Raytracing. As with any new technology, there are limited options for early adopters, but more cards are expected to get DirectX Raytracing support in 2019.
Some quick notes about the 3DMark Port Royal, it uses a rendering resolution of 2560 x 1440 and the engine is based around the DirectX 12 (Feature Level 12_1) API. It will only be available in the advanced version of the 3DMark benchmark suite and will only run on cards that have certification of DXR through Microsoft. To date, only NVIDIA GeForce RTX 20 series graphics cards have this certification so only they are supported. To run Port Royal, you'd need:
The 3DMark Portal Royal benchmark is available right now in 3Dmark Advanced Edition and 3DMark Professional edition. You can unlock the benchmark for $2.99 US if you're an Advanced Edition users while Professional edition users get access to it for free. For those who want to try out the new benchmark, you could purchase the 3DMark benchmark suite from Steam or UL Benchmarks website through the following links:
Port Royal is available as a free update for 3DMark Professional Edition customers with a valid annual license. Customers with an older, perpetual Professional Edition license will need to purchase an annual license to unlock Port Royal.
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