The king is dead. We play as one of the various Lords of the realm (hence the title), attempting to gain control of the throne by fighting with neighboring fiefdoms. After all, what better way to prove we should be king than by killing everyone that disagrees?
The challenge in the management game is keeping each county Healthy, Happy, and Populated enough to support your army-building needs in order to conquer new counties and keep the surrounding enemy lords from conquering your territory and defeating you.
My favorite metagaming rule is that I have to keep my population as happy as possible 100% of the time, in order to prove that I'm worthy of ruling the realm. That means double or triple rations and zero taxes for several seasons after raising armies, and shipping in food from other counties to feed up a county that gets hit with the Black Death. It also means I have to be stingy about how often I'm raising armies, and how populated the counties have to be before I can raise armies from them.
As the game begins, the king has died and 5 nobles (including yourself) are vying for control of the realm, including the noble Baron, the headstrong Knight, the ice princess The Countess, and the backstabbing Bishop. You have to hold on to your counties by building larger castles and keeping the peasantry happy and well-fed.
I suppose you configured a fake device N:, then this N: must match the entry in the Sierra.ini file in the Windows folder (better use the "Remap system folders" flag and have a dedicated sierra.ini). Then, the SetCurrentDirectoryA in the "lords" folder was (in my configuration) the CD-Check operation that had to fail with errno=2 to tell the game that the CD is genuine.
This is from my (deleted) files:
OK, after deleting the lords folder (previously I needed this folder, the same FakeCD had to be on the letter N because the game required it earlier) the game works, there is also a mouse, intro, sound, etc. etc. (before that, the game seemed to be defective). As for the crash, the Win95 compatibility mode helped me
Even though the Realm of the Mammoth Lords has no central government, its inhabitants will likely soon have to contend with their neighboring states as they are going through a period of upheaval and change. In the west, Irrisen has experienced a significant shift as it undergoes its first major change in the line of succession in over 14 centuries due to the recent loss of its queen. To the south, the orcs of Belkzen appear to be on the brink of transitioning away from their warlike and brutal lifestyle, with their rejection of rejoining their former oppressor Tar-Baphon potentially triggering this transformation. However, the most substantial change related to this realm occurred in the east, with the closure of the Worldwound. This event has brought increasing relief to the Mammoth Lords as each demon slain contributes to reducing the overall threat.10
Despite its remote location and inhospitable climate for much of the year, the realm receives frequent visitors from other lands. The orcs make frequent raids from the Hold of Belkzen to the south in order to capture megafauna to use in their war machines, and the servants of the Irrisen winter witches are constantly raiding from the west, hoping to expand their realm. Most of the land's visitors come, counter-intuitively, from the north, and it is here where most of the settlements are located. The trade route from Tian Xia known as the Path of Aganhei begins at the town of Icestair, and from there travels over the Crown of the World to the distant Successor States.1 Visitors are reminded that a Mammoth Lord's word is both bond and law, and that all tribal members are suspicious of any magic that is not part of their own shamanistic tradition.11
The English throne lies empty in 1268 A.D. You and 5 lords are locked in a struggle for the crown. Reap the benefits of successful feudal governing, castle-building, castle-sieging, and land battle to conquer your rivals and claim the kingdom.
The Good
"Lords of the realm" captures the essence of medieval empires, paving the way for the likes of "Total War" series. After conquering a county from peasants you need to balance between crop production, herding, shepherding and keeping your farmlands fertile. While your counties strive your subjects gain morale and multiply in numbers, until you can spread resources to creating stone, wood, iron and arms. The former two are used to build castles, while the latter two to build weapons and conscript armies for your cause, to protect your lands and expand your territory. Mind you, there are five other lords in England doing the same, and they all race to be the one and only ruler.
So here you get it, a medieval economy simulation, a medieval warfare simulation and a medieval castle design tool all in one. While no single aspect of the game is enough to raise cheers on it's own, combined they make for an entertaining, functional and amusing "light strategy". Prepare to spend a little time on this, though, since the only victory rule is to destroy all other lords, and none of the other lords like surrendering. Conquering the whole of England takes about 20 hours minimum.
The Bad
While managing a single county is a breeze, the interface of this game has one fatal flaw - no flipping. This means you have to back out to main map every single time to manage another county, and with 32 counties up for grabs this will get frustrating during the later stages of the game. You can hire stewardesses to run things for you, but they touch nothing but the amount of farmers - this means, no production possible for the managed county. If you DID allocate workers for production and then never check back, the stewardesses won't touch them, and suddenly you have a famine on your hands due to harvest season requiring pretty much all the peasants in the county for that single task. The fields in a county also have a tendency to dry up due to exploitation, and no stewardess will allocate workers to re-fertilize the area. Suddenly your county has no lands to keep their cattle or sow seeds on, so you're required to move resources, buy crop from merchants and tend that single county like your own child for the next few years in game time. Some automated helpers with better AI definitely would have helped. In a similar way you get all kinds of statistics on a county - how much grain was produced, eaten and stored, how much cattle was gained, lost, eaten or sold, how much population was gained or lost and due to which causes, in case of immigration or emigration which county it concerns, and even a graph depicting the population development during the last 50 years. But none of these for all counties combined, for these there's only a number in the main menu and whether it was up or down from last year. You get a special page where you can view all your armies, or castles, or counties in a list, but you can't jump straight to the problematic target from there. The interface definitely should have been streamlined more, now it frustrates with unnecessary extra bother.
The game consists of building up your economy by tasking your peasants with various tasks, such as farming, mining, building castles or creating weapons. As your county grows stronger, you can then raise an army to attack and conquer other counties with. There are also rival lords who will attempt to claim the throne for themselves: the Baron, the Knight, the Countess, and the Bishop, each with their own personalities.
The English throne lies empty in 1268 A.D. You and 5 lords are locked in a struggle for the crown. Reap the benefits of successful feudal governing, castle-building, castle-sieging, and land battle to conquer your rivals and claim the kingdom.
You must keep your serfs fed and happy. Then assign them to farming, herding, building, military and other tasks. Design your own castles or build them using actual historical blueprints. Then lay siege to your neighbors' castles and fight out land battles in tactical detail.
The Lumineth Realm-lords are the most stable and pure Aelf souls recovered from the belly of the Chaos god Slaanesh. [1] Often mistaken for angelic beings of pure light, the Lumineth are a scholarly and precise people, often regarding themselves as being the most advanced civilisation in the Realms. Now they go to war in all the splendour of bygone days and alongside them are the towering avatars of those magical places, the war forms of Hysh itself.[3a]
The Realm-lords are able to field peerless coordinated phalanxes of spearmen and formations of swift cavalry, whilst their formidable mages deluge their enemies in destructive, elemental magic. [1] All of the warriors of the Realm-lords are able to use their arcane arts to either to enhance their Sunmetal weapons or dispel the magic of their enemies. [2]
Vanari are the primary military organization of the Lumineth Realm-lords acting as their standing armies and form the radiant core of the host. They are charged with defending the nations of the Lumineth from threats from inside and beyond Hysh. They are organised in phalanxes made of Auralan infantry who form shining companies whose dazzling brilliance makes them a harder target.[2][3b][3n]
The Alarith are Lumineth that have devoted their entire lives to the spirituality of the mountain and have been endowed with supernatural abilities by power of the tectonic plates. The warriors of the peaks stand immovable, and when they strike, they do so with the might of stone. At their sides walk the war forms of the very mountains they worship. The mountains of Hysh have a limitless power, and they have stood since the creation of the Mortal Realms and have witnessed the lessons of the passing aeons. Since the Reinvention the Lumineth have cherished the knowledge that the mountains can impart to them. To be one with the mountain is to exude an unshakeable confidence that can turn aside the ravages of time, and gain wisdom that lasts beyond mortality to define the truths of the realms themselves.[3m]
aa06259810