Rise of Nations: Rise of Legends is a science fantasy real-time strategy video game for Microsoft Windows, made by Big Huge Games, and published by Microsoft. It is a spin-off of the popular Rise of Nations, released in May 2006. However, rather than being a historical game, it is based in a fantasy world, where technology and magic co-exist. It was released on May 9, 2006 in North America and on various dates around May 26, 2006 in the rest of the world.
Rise of Legends retains most of the features from Rise of Nations, like city building, borders, attrition, assimilations, non-depletable resources and the Conquer The World (CTW) campaigns. However, Rise of Legends also introduces new features of its own, such as city districts, heroes, dominances, a more simplified economy (with only two resources) and neutral, siegeable units and buildings.[1] The reality-based resource wood has been replaced by Timonium. Unlike its predecessor, which offered the player 18 civilizations to choose from, Rise of Legends has only three races. These are the technological Vinci, the magical Alin, and the alien-like Cuotl, who replace the Wealth resource with Energy, offering a new gather strategy. Each race is completely distinct from the others, allowing for different gameplay depending on the player's choice. It also makes use of the AGEIA PhysX physics engine.
Unlike most RTS-type games, in which a player starts with a city center and expands from there, Rise of Legends gives the player a city center, but adds a second, distinct building class: Districts. There are five districts in the game; they vary between the three races, but mostly serve the same purpose of increasing the size of the city, as well as offering benefits that will be elaborated upon later. The other buildings include the standard unit factories and defensive structures, as well as unique buildings for each race. The following is a list of the five different districts:
Master Units are enormous units when compared to standard units, and are therefore extremely powerful. A player may only have one Master Unit at a time. Each unit has its own set of powerful abilities, and is equally effective against infantry, large units, or buildings. Master units can only be accessed after creating a Great City; they also require huge amounts of resources.
The Vinci control the Land Leviathan, also upgradable to the King Leviathan. The Alin have the Glass Dragon, also upgradable to the Elder Glass Dragon. The Cuotl hold the City of Vengeance, upgradable to Great City of Vengeance. Three other master units, the Elder Glass Golem, the Moon Gorilla, and the Scavenger Boss can be created by the neutral sites the Glass Lair, the Moon Core, and the Scrapyard respectively. The Elder Glass Golem is a massive beast that resembles the Alins' Glass Golem but is much larger, has no ranged attack, and has a mana counter just like an Alin hero's. It also splits into 2 Adult Glass Golems when killed. The Moon Gorilla is a giant relative of the Cuotl Sun Idol with a powerful attack and siege attack ability, supplemented with a strong air attack and devastating trample. The Scavenger Boss acts like a Land Leviathan. Yet another unit that can be acquired in another map, created in the Moon Temple, is Ix the Moon God, the fourth Cuotl deity.
Each race has its own set of Hero Units. Hero units are generally stronger, faster and more powerful than normal units, as well as having their own unique skill tree, which gives the hero powers, or upgrades existing powers. For the most part, powers act like spells, and are cast during the game, though there are some passive powers too. Heroes also level up (the conditions for levelling up varies), with each level increasing their stats. Heroes have to be summoned into the game, which costs a certain number of resources (different per hero), and multiple heroes can be summoned at the same time. As well, if a hero dies, he can be resummoned. There are three heroes per civilization, and these heroes have larger roles in the single-player campaigns [along with other heroes not included in Single- and Multi-player Random Maps].
The single player game is divided into three campaigns, one for each race in the game (although the "player character" throughout all three campaigns is Giacomo, the original Vinci hero, whose appearance and army changes depending on which campaign is being played). Each campaign presents the player with a large map of a region of Aio, divided into multiple city sections (similar to the board game Risk). The campaigns are divided into two segments: managing the Strategic Map and playing individual scenarios.
The strategic map is an overview of the current region that the campaign being played covers. It is divided into a number of smaller sections, each of which representing a scenario to be played. Each of these sections are colour-coded as well, representing which race (in the Alin campaign), or the army (in the Vinci and Cuotl campaigns) controls it. As well, the strategic map contains a representation of the player's army (represented by an avatar of Giacomo), as well as any enemy armies that are on the map, represented by an avatar of each of their heroes.
Similarly to cities within a scenario, capital cities on the strategic map can be upgraded with Palace districts after three and six other districts have been added to the city. Palace districts supply one of each resource type (other than Hero) per turn.
The player is given access to the strategic map in between playing scenarios (each of which makes up a "turn"). After each turn, new resources are allotted (if applicable) and enemy armies may move or capture sections (including ones under the player's control). The player then can choose which section to move their army into next (thereby starting the associated scenario); often, there is more than one path that can be taken. The player may also move their army into an adjacent friendly territory before launching a scenario. However, if the player makes two moves without starting a scenario, enemy armies will all receive a turn, while the player's resources will not increase.
In order to defeat enemy armies, the player has to either conquer a territory the army is located within, or defeat the army's capital city territory (in this case, defeating the enemy army in a non-capital city territory will cause the army to retreat). In any case, entering a scenario in a territory occupied by an enemy army will cause that army (and its associated hero unit) to be present in the scenario. Enemy armies can also attack the player's territories. Each turn that an enemy army attacks a territory destroys one of its Military districts, if any exist. When no Military districts exist, the attacking enemy army takes control of the district.
The single-player campaign is divided into a number of different scenarios, each of which being its own level, which are accessible by moving the player's army into a territory on the strategic map. The levels generally are of one of two types:
At the end of each level, the player is rewarded with a number of hero points in order to upgrade their Hero units. As well, each scenario is assigned a number of other upgrades on the strategic map, which are awarded upon victory; these include special powers which can be used in future scenarios (a unique set of eight such powers exists for each campaign), extra army units, or bonus Military/Research/Wealth points for use on the strategic map.
The Vinci are a highly technological, steampunk civilization, whose buildings and armed forces rely heavily on the steam engine, clockwork and gunpowder. Its designs are highly influenced by the sixteenth century Italian Renaissance inventor and artist, Leonardo da Vinci. They are led by Giacomo, the Inventor of Miana, who provides the Vinci with a wide variety of creations to use on the battlefield.[2] The main Vinci adversary is the Doge of Venucci, who has created a giant city-leveling cannon, the "Doge Hammer," and was responsible for the death of Giacomo's brother, Petruzzo, Lord of Miana.
The Vinci national power is Industrial Devastation, which causes giant bores and drills to rise from beneath the earth, damaging anything in the area, throwing smaller units to the ground, and prohibiting the construction of buildings on that area for a short time.[3] Further research into the Mining research track increases the power and radius of the attack. The Vinci also have access to a unique form of currency, "Prototype Points," which are gained by building Industrial Districts. These Research Points are spent at a specialized structure, the Prototype factory: for each point, the player is allowed to choose one of three topics, which may grant them army-wide upgrades, unique units which cannot be gained any other way, or an increase in Timonium income. Later, the player may also choose to receive large amounts of Wealth, an upgrade in unit production, or a free powerful unit.
The Alin are a magical civilization, relying on Sand, Fire and Glass magic to create their infrastructure and army. The civilization is based on Arabian and Middle Eastern mythologies, such as 1001 Arabian Nights, and contains units such as Giant Scorpions, Salamanders and Dragons.[2] They live in the Kalahese desert, mainly in the capital city of Azar Harif, and are led by the King and his daughter Arri, a master of fire magic.
A large portion of the Alin territories are "infected" with Dark Glass, a powerful magical element, created by the Genie Sawu when a mystical object fell from the sky (it was actually a powerful, and destructive, piece of Cuotl technology), that drove him to madness. In order to attempt to contain the infection, Sawu was imprisoned inside the city of Mezekesh, which was subsequently buried within the sands of the desert. However, the infection still spread, causing intermittent periods of Dark Terror, in which hostile Dark Glass creatures became berserk and attacked the Alin without mercy.
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