I was wondering if there is a way to get a text list ( other than screenshots ) of your Steam catalog. If might not, help if you get your account owned but at least you would know what games you had previously.
The only place you can find such information is Steam files. However, it seems to me that however screen or rewritten list of games is still the fastest way. I use Steam only for a few games, mainly for the Rocket League, so the matter is simple. Sure you have hundreds of games in your library?
I had about ten games on Steam on my old computer. Most of them were played at least once. Now, I want them on my new computer. However, I don't care about transferring them, I just want to know what they were. Is there a function in Steam that lets me track my download history or something similar?
This page shows, in chronological order, what games you have acquired and how (Steam store, retail code, complimentary copy, or gift). Unlike the other methods above, this activation history includes any free games you may have previously installed, but deleted.
Manual way: Go to your account-name, click on "show my profile", scroll down until you see "games" listed on the right side (probably above "Inventory" and "screenshots") and click it. Then select "all games" and you should see all games you've played at some point.
On any PC with Steam installed you have access to a list of currently downloaded titles (it's one of the filter options on the Library page, I forget the exact menu item and I don't have Steam here). The only thing I'm aware of that you can do is manually go down this list and download the same games on the new PC (or alternately copy over the whole Steamapps folder and keep your game content and possibly saves).
Prerequisitesyou will need to install NodeJS this has been tested on windows 10 and Ubunutu 18.04 linux You may need to edit the your steam install path (line 3 of steammanifest.js) if you did not select the default.
this will generate two json files in the same folderopen the table.html file in you browserclck on the Open File Buttonselect the computername-smfdata.jsonyou should see your sortable list of games populateclick 'Format Steam Manifest Columns CheckBox' to allow addtional filteringyou can also open the computername-smfpaths.json to show your full paths of steam foldersAuthorBitJunky - ( )LicenseThis project is licensed under the MIT License - see the LICENSE.md file for details
The item.getSubCategory() is a list of category model. Now if null appears on the getSubCategory we get an null pointer exception and can't apply steam to it. Is there a better way to handle null check to the list before applying stream to it.
A method returning a list should never return null - it is a very bad practice. Just initialize the list in the constructor and return an empty one if there aren't any objects added to it. This way you eliminate all null checks that are needed whenever you want to use getSubCategory.
One could say that you end up with an unused object that takes memory. However, unless you have really a lot of item objects, having a few "spare" lists won't hurt anyone. Remember that code readability comes first in most cases - fix performance when you see actual problems.
Edit: as suggested by Holger, if you're worried about the memory cost of those empty lists, you could use Collections.emptyList(). Inside of your item you keep everything as it was, create the list only when it is needed and such. However, inside of getSubCategory instead of returning null you should check if the list is initialized and if it isn't then return Collections.emptyList() in place of null. According to documentation, Collections.emptyList() returns an immutable instance of a list, and multiple calls will return the same instance - only one will ever be created.
I see very often people suggesting empty lists (or any empty collections) instead of null. In my view those are two completely different result types: empty list and absent list. Maybe sometimes an empty list is just fine, but that is not necessarily true in all the cases.
I agree that returning a null is a poor practice leading to lots of further issues. But null is not the only way of expressing absence of a result.I'd rather use Optional.empty() instead of an empty list as a default result.
Let's assume we have a method fetching list of consumption records from an electricity meter. Sometimes the device might be offline, so you can't fetch anything and will retry later.Now take a look at these two methods:
Another option is to propagate an exception, which can also cause a try-catch mess in the code (The caller must be aware of the exception types and behave accordingly, otherwise the exception will be propagated further causing an even bigger mess):
There are even more interesting functional approaches to such use cases (Either and Try), but unfortunately Java doesn't provide them out of the box. You can check third party frameworks like this one
This week I led a STEAM workshop for the regional Head Start teachers. S.T.E.A.M. activities can be offered throughout the classroom. Often we think of just the block, math, or science center but the focus of this training was STEAM at the Writing Center or Art Center. Our objective was explore how to stock the classroom writing center & art center for deep engaged play. I thought I would share here on the blog the list of materials and tools that we felt could foster STEAM learning for preschoolers!
Note: This was the best fitting stack I could find for this. Apparently this site doesn't specify in the scope whether this is allowed. I originally asked in Meta, and they told me to create the question so the community could decide using a concrete question.
Like other people with large gaming libraries, I've often been faced with uncertainty about what game to play. There are websites that can check your Steam library and suggest you a game based on things like Metascore, user ratings, genre preferences,... but there are 3 major issues with these:
During my spare time, I had been working on a small C# program trying to fix this. It worked using a very brute-force way: you entered a folder name, it would get ALL files from that folder, then filter out everything that wasn't a .exe file and the stuff that didn't look like it was a game executable. It kinda worked, but it had 3 main issues:
This will give you the path to the Steam install directory. From here, you are looking for Config\config.vdf. This file can contain several keys in the format BaseInstallFolder_#, which are the individual Steam Library paths. These paths will be where all of Steam's games are stored, although it won't help with 3rd-party games added into Steam manually. Please consult this helpful wiki article for parsing the .vdf file.
Check the registry paths HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Uninstall and HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Uninstall. They have a sub-key for every piece of software which was installed through a common installation wizard. It doesn't separate games from other software, but when you are building a game recommendation engine then identifying the games should be within your area of expertise.
By the way, you might notice that while browsing to these paths you will stumble upon a list of almost all programs which were ever installed on the system, including those which were uninstalled long ago. That might or might not be interesting information for your application.
Nope. The closest you can get are various ways to get all executables on the machine... these include techniques like searching for *.exe in the whole filesystem (your 15 minute timeframe, by the way, suggests to me you did something very inefficient) or trawling the registry as suggested by others.
If Windows can't do it, do the major digital distribution clients (meaning Steam, Origin and UPlay) have a way to provide a list of installed games? I don't mind if it means parsing files and then looking things up.
Here's another question regarding the function of the PPAs stored in the directory /etc/apt/sources.list. Can I delete them directly? I manually removed some using this command but don't know if this is a good way to clean up:
How would I go about implementing the Join Game from the friends list of steam in my steam game? Is it automatic or do I need to do some coding? If I need to code it, is it possible to do in blueprints or am I an idiot for learning only blueprints and not spending time to learn c++?
on the last cruise I did pre-Covid, an 11 day transatlantic, the first night I ate with two random couples. We had such an enjoyable first night, filled with so much in common that we ate together almost every night for the remainder, and we still keep in touch.
Thanks so much for your message. Usually when traveling solo I eat solo too....occasionally joining other couples...sometimes it works....sometimes not. However on my last cruise, MSC Meraviglia, there was ONLY traditional dining. I had a great time seeing the same people each night for dinner. All solo travelers from all walks and ages. And each night it was a slightly different selection of people as one or two opted for a specialty restaurant. It was the best cruise I had in a long time!
So...any clue as to the open-ness of the steam and saunas? One person at a time? I'm single and sail as a solo....if I were to sail NOW I'd be pretty lonely have to sit, sun and eat alone and barely able to meet and mingle...
Seems hard to get concrete answers. I know on Adventure of the Seas, the sauna and steam were closed on the first sailing. I'm hoping they open it up soon since I'm sailing in August. The gym was operating normally and all guests are vaccinated. We'll see. Curious what Carnival is doing now on the Vista and Horizon.
Well, only time will tell. I have a friend who works on the MSC Meraviglia so he will keep me updated when they begin to sail with passengers....I believe it is August 3rd. I myself am not quite ready to sail yet as I travel solo and that would be rather solitary right now...but I am hoping for a sailing 2nd week of December.
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