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Marion Georgi

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Aug 1, 2024, 11:31:51 PM8/1/24
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There's one type of video quality you can't just select using these steps: 4K. That's because Netflix charges extra for its 4K plan. In order to get 4K video, you'll need to upgrade to a plan which includes that option. From the Account screen, click Change Plan and select a 4K option.

Netflix doesn't give you an option to manually change video quality or to do it while you're watching a video. Netflix detects your available bandwidth and automatically adjust video quality to match it and to deliver video to you. That generally works pretty well and is the best you can do. Changing the video quality won't help when Netflix is buffering.

If your internet should be fast enough to deliver a high-quality stream, but you aren't seeing one, you may have a bandwidth issue. Online games, downloads, and people streaming in other rooms can all slow down your connection to Netflix. Turn off anything that might be using up bandwidth. Otherwise, try troubleshooting your internet connection.

Whenever you watch Netflix, you can adjust the video quality of what you're watching to match your desire. This can come in handy if you want to control how much data you use or how much weight is put on your Wi-Fi network.

First of all, if you've signed up for the Basic plan, you'll only be able to watch content in 480p resolution, which isn't much. Therefore, even if you go into the settings and make changes, it won't help you much.

Subscribers with the Standard plan can watch content in a 1080p resolution, which means HD and Full HD. Premium subscribers get it all; the only limitations imposed on the top resolution levels come from the content itself. With the Premium plan, you can watch Ultra HD (4K) and HDR content. Figuring out which Netflix subscription plan is right for you is definitely a whole process.

Changing Netflix video quality can be done from both the service's website and the mobile app. The changes will help you save data if you have any caps you need to be mindful of. Learning more about how much data Netflix actually uses can be helpful when doing the math.

Now that we have the steps out of the way, we have to mention that you should always be mindful of what Netflix video quality you're using, especially on mobile, as your bill may end up being entirely too high if you have limits on your account.

Setting Video Quality per Streaming Device
Some streaming devices provide a mechanism to change video quality across all streaming services viewed via that device. See examples below.

A note on Roku TVs
The Roku TV is a smart TV like most others. Unlike the Roku streaming stick, it does not possess a device-wide quality setting, and must instead be adjusted per app like other TVs. Please be aware that some apps do not allow for user-adjusted quality.

Livestreaming on all services
An important reminder is that live streams consume more data than a recorded video of the same quality and length. There are a number of reasons why this occurs, one of the primary causes being that transmitting data quickly allows for less time to compress the video stream; the compression algorithm is faster, but less efficient.

? Hi, this is Gergely with a ? subscriber-only issue ? of the Pragmatic Engineer Newsletter. In every issue, I cover challenges at Big Tech and startups through the lens of engineering managers and senior engineers. To get articles like this in your inbox, weekly, subscribe:

The Redmond, Washington-based tech giant has played an outsized role in the development and importance of quality assurance across the industry. Microsoft was the first major company to come up with a specialized testing role which went well beyond manual testing.

Devs were good at building complex systems, and could help SDET a lot. Our SDET team had been building an integration testing system for months, and progress was slow. Our team really needed this system, as manual tests were taking too long. Finally, one of the senior engineers proposed that devs join in to help build this system, as one team. Two weeks later, with the lead of experienced devs, a system was up and running. This got me thinking; would the team not work better without the dev/test division? We had just proved it did.

The elephant in the room: some devs looked down on the SDET role. Although not everybody did, it was clear that many devs regarded SDET work as less challenging than their own. SDETs also knew they could have better career options by switching to a dev role.

When I joined the Skype for Web team, we initially did two-week sprints, and followed the usual Scrum processes. We also had a split of software engineers and QA engineers. However, our shipping pace was every two weeks, but we wanted to ship more frequently.

In the middle of 2014, Microsoft formally retired the SDET role and introduced the SE role. The inspiration was apparently a larger web team at Microsoft, Bing. From Ars Technica, in 2014:

How did this transition work out? From what I gather, it went fine. The change made a lot of sense for teams that ship on a daily basis. And teams within Microsoft that ship weekly or monthly are increasingly rare, as Microsoft also leans into the software-as-a-service (SaaS) model. Of course, Microsoft continues to be a vendor for the Windows operating system family, and the Surface tablet. These are both areas where the approach to quality needs to be different to that of SaaS products.

\uD83D\uDC4B Hi, this is Gergely with a \uD83D\uDD12 subscriber-only issue \uD83D\uDD12 of the Pragmatic Engineer Newsletter. In every issue, I cover challenges at Big Tech and startups through the lens of engineering managers and senior engineers. To get articles like this in your inbox, weekly, subscribe:

Programming note: I\u2019ll be traveling for 3 weeks in November, heading over to the US \u2013 SF and NYC \u2013, with less than usual time to write. I\u2019m looking for guest writers to help out during this time. If you are an engineer or engineering manager with hands-on expertise to share, please indicate your interest here.

I gathered details on the approach to QA from current or former engineers and engineering managers at each of these companies to confirm findings \u2013 thank you to everyone who helped. We have a lot to go through, so let\u2019s get to it:

The SDET (Software Development Engineer in Test) role was one that Microsoft pioneered across the tech industry. They are software engineers who focused on writing automated tests; building and maintaining testing systems. The only difference between an SDET and a software development engineer (SDE) is that SDETs didn\u2019t generally write production code: they wrote test code, working in the same team as SDEs.

I could not trace the exact introduction of the role, but it was most likely in the 1990s. For example, here\u2019s a post from 2004 from a member of the Microsoft Exchange team explaining what it means to be an SDET in their organization:

The SDET enables the test team with the tools and processes that need to be in place for the testers to do what they do best\u2026 test the living daylights out of the product and find as many bugs as possible before it goes to the market.

Though product quality is a prime concern, the SDET doesn\u2019t have the stressful days that developers have during the end of a product life cycle. In layman\u2019s terms\u2026 an SDET back-side is rarely on the line :)\u201D

\u201CThere\u2019s plenty of room for growth in [the SDET position.] If you love doing what you are doing as an SDET then you can grow to become a Test Architect. If you want to get involved in management, then you can progress towards becoming an SDET Lead and then Test Manager.

If you want to just code and not be involved with testing then you can take the path of becoming a developer. Many people take this path. If you realize that your heart belongs to testing, then you can become a tester.\u201D

Unit tests were a source of tension, early on. Who should write them? Several experienced developers came from gaming, where developers typically don\u2019t write automated tests, and their view was that any automation \u2013 including unit tests \u2013 should be done by the SDET teams. We cover more on how games are built in Game development basics, and go very hands-on in the issue, Building a simple game.

Those of us who\u2019d previously built applications, or did test driven development (TDD,) felt that this approach was wrong, and that developers should write their own unit tests because unit tests and the code are tightly coupled. I was in this camp.

Having dedicated SDETs made it a tempting option for developers to \u201Coutsource\u201D the writing of unit tests. I\u2019m just going to say it now: without an SDET team, the question of who writes unit tests would have not been up for debate: we developers would have had to write them. This is a recurring debate I\u2019ve seen in every team with assigned SDETs. Surprisingly, even this year I heard of a Silicon Valley-based company where a developer team has the test team write unit tests!

An \u201Cus and them\u201D dynamic that created division. When us developers finished a feature, we handed it over to an SDET, who usually found issues, so the feature came back to developers to fix. This felt annoying to devs, as it created work we might have not accounted for. Over time, it started to feel like there were two teams, with different goals, which didn\u2019t always row in the same direction.

Ticket ping-pong between dev and test. I finish work on my feature and send it over to test (ping). The tester finds a bug and sends it back to me the next day (pong). I fix the bug, and send it over again in a few days (ping). The tester finds another bug and sends it back to me\u2026 and this back-and-forth happened more times than I\u2019d be willing to admit!

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