Hello. I have trying the new functions, but it seems that itself
having the same problem.
When attempt to do ' Fullscreen' the image is lost. I am going to put
the test code that I have used, in case anybody can see the solution.
import com.sun.jna.Platform;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.GraphicsEnvironment;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import org.gstreamer.Bus;
import org.gstreamer.BusSyncReply;
import org.gstreamer.Element;
import org.gstreamer.ElementFactory;
import org.gstreamer.Gst;
import org.gstreamer.GstObject;
import org.gstreamer.Message;
import org.gstreamer.elements.PlayBin;
import org.gstreamer.Structure;
import org.gstreamer.event.BusSyncHandler;
import org.gstreamer.interfaces.XOverlay;
import org.gstreamer.lowlevel.GstInterfacesAPI;
public class OverlayPlayer {
/** Creates a new instance of SwingPlayer */
public OverlayPlayer() {
}
private static Bus bus;
public static void main(String[] args) {
//System.setProperty("sun.java2d.opengl", "True");
args = Gst.init("Swing Player", args);
if (args.length < 1) {
System.err.println("Usage: SwingPlayer <filename>");
System.exit(1);
}
final String file = args[0];
final String overlayFactory = Platform.isWindows() ?
"directdrawsink" : "xvimagesink";
final Element videoSink = ElementFactory.make(overlayFactory,
"overlay video sink");
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame.setDefaultLookAndFeelDecorated(true);
try {
UIManager.setLookAndFeel( UIManager.getSystemLookAndFeelClassName() );
} catch (Exception e) {
// TODO Bloque catch generado automáticamente
e.printStackTrace();
}
final JFrame frame = new JFrame("Overlay
Test");
final Canvas canvas = new Canvas();
canvas.setPreferredSize(new Dimension(640, 480));
frame.add(canvas,
BorderLayout.CENTER);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton fs = new JButton("FullScreen");
frame.add(fs, BorderLayout.SOUTH);
fs.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
if
(GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getFullScreenWindow()==null)
{
frame.dispose();
frame.setUndecorated(true);
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().setFullScreenWindow(frame);
GstInterfacesAPI.INSTANCE.gst_x_overlay_expose(videoSink); //I don't
know if that's correct
frame.pack();
frame.setVisible(true);
}else{
frame.dispose();
frame.setUndecorated(false);
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().setFullScreenWindow(null);
GstInterfacesAPI.INSTANCE.gst_x_overlay_expose(videoSink); //I don't
know if that's correct
frame.pack();
frame.setVisible(true);
}
}
});
frame.setUndecorated(false);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
PlayBin player = new PlayBin("Overlay
Player");
player.setInputFile(new File(file));
bus = player.getBus();
bus.connect(new Bus.ERROR() {
public void errorMessage(GstObject source, int
code, String message) {
System.out.println("Error: code=" + code + "
message=" + message);
}
});
//final Element videoSink =
ElementFactory.make(overlayFactory, "overlay video sink");
player.setVideoSink(videoSink);
//
// Setting the overlay window ID is supposed to be
done from a sync handler
// but that doesn't work on windows
//
if (!Platform.isWindows()) {
bus.setSyncHandler(new BusSyncHandler() {
public BusSyncReply syncMessage(Message msg) {
Structure s = msg.getStructure();
if (s == null || !s.hasName("prepare-
xwindow-id")) {
return BusSyncReply.PASS;
}
XOverlay.wrap(videoSink).setWindowID(canvas);
return BusSyncReply.DROP;
}
});
} else {
XOverlay.wrap(videoSink).setWindowID(canvas);
}
player.play();
}
});
}
}
Thank you very much for the help, David Gil.