It is still being checked by the PlayStore
The zoom issues on objects that are far away from the pivot point have been 90% fixed. That means if you try to zoom in to an object that is close to the edge of the splat it seems to slow down the zoom and nearly hits a wall (progress nearly stops) but if you keep trying to zoom it will switch after a few attempts into a different mode and it will go into a very fast zoom mode and lets you then zoom all the in and thru the object.
In another release I will try to make this transition less obvious.
Very promising compression. Had a lot of issues, but they seem to be all fixed now.
So please play with that. The link above leads also to a converter at the bottom of the page to convert .PLY into .SPZ , automatically Version 4.
Big compression and still pretty good in detail unless zoomed in too much.
I also noticed my phone getting warm and battery levels dropping faster then normal. Implemented some changes to optimize the app. Here are short summary:
Idle frame throttling — After 500ms of no interaction (touch/mouse), rendering drops to ~1 FPS to save battery. Resumes instantly on touch with 3 "settle frames" so the sort catches up smoothly.
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Point budget decimation — Files with >5M splats are stride-sampled (every 2nd/3rd/Nth point) to keep GPU load manageable. SH textures are now also correctly decimated to match.
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Model Info — When decimation is active, the Splat Count row shows "rendered / total" (e.g., "2,500,000 / 10,000,000")
Please play with the app, try different supported models and let me know if you run into more issues. Thanks again to Singh D for finding that beautiful Colmar Castle that really showed a big limitation of the earlier app.
Pete