Hey guys. I just bought my new Xbox Series S, and I tried to download my first game.(Fifa 20 for my lil bro) But most of the time, it's downloading at around 1mbps, maybe 20 sometimes, and I only saw it jump to 80 once. I have 150mbps download speed, and also I run a speedtest on my Xbox, and it in fact, confirmed arou d 145 download speed. But the game downloading is still at those super slow speeds. Any idea how to make my downloads faster? (Yes, it's plugged in via ethernet. No, I'm not doing anything else on my network.)
However, after getting everything online and configured I've noticed with both my Xbox series consoles I'm getting extremely slow download speeds both via Wi-Fi and ethernet.
I have a series S console connected via the 5ghz that is showing IPv4 only with open NAT but is unable to achieve a download speed greater than 6.72Mbps, while still getting the full upload speed of 35Mbps. UPnP is on and shows active for the IP and port.
I have a series X console that is connected via ethernet direct to the modem with the same IPv4, open NAT, but is only getting between 2Mbps and 4Mbps down and still getting the upload of 35Mbps.
I'm fairly new to the Netgear router interface so I'm unsure if enabling port forwarding would help either device or how to properly enable it. I have ensured that IPv6 is set to DHCP Server and Automatically from ISP.
Additional info, my desktop is also showing an IPv4, but is able to hit 800+ Mbps (1 gig service) and consistently keep at or above 30 Mbps upload. This issue appears to be isolated to the Xbox consoles specifically.
Any and all support greatly appreciated.
After completing the power cycle this appears to have mostly resolved the issue at least for the wire Xbox Series X system. When running an Ookla speed test via Bing it's now averaging speeds of 650 Mbps on the low end during peak traffic times, and about 900 - 980Mbps during non peak times.
The Series S console on the Wi-Fi 5Ghz has seen a speed increase, but is still below what I would consider ideal (averaging between 100 and 180Mbps). But is far more stable and reliable.
Bit of an embarrassing moment I didn't think of this having spent 5+ years troubleshooting modems for an ISP .
Its usually because the xbox is testing off a different server and that server isn't saturating it. Games don't take that much bandwidth so even getting 250mbps is way more than will be needed for gaming. The only benefit for faster speeds with that system is the games download quicker.
We've seen it were Xbox and there speed testing services may or may not be the most accurate or reliable. If your wired PC is getting to spec speed thru the router and the Xbox isn't, I would guess that the xbox and there services are the problem. Seen this before with prior xbox consoles. There networking and adapters they use are not that great sometimes. There's was also a problem with the X series xbox ethernet adapters causing network problems when they came out. Not sure if that was ever fully addressed.
Finally, there are the player experiences that will be greatly improved thanks to the speed afforded by Xbox Series X. The most noticeable of these is loading times, which will be greatly decreased thanks to the processing power of Xbox Series X.
While we can all agree these speed test results are exceptional, we took this test one step further to understand the real-world implications of faster Xbox Series X download speeds on your time. We downloaded three games, one small (over 5 GB), one medium (over 25 GB), and one large (over 75 GB), and we compared the download speeds and times for each on both Ethernet and Wi-Fi connections.
When testing the Xbox Series X on the 2.4 GHz Wi-Fi frequency, we could only get a download speed of 29.70 Mbps and an upload speed of 17.48 Mbps. That means our 5 GHz frequency Wi-Fi was more than five times faster than its 2.4 GHz counterpart in both download and upload speeds.
Typical speeds of 60Mbps when my link is capable of 450Mbps. Sometimes it goes a bit faster and sometimes a lot slower. I have a lot of experience with detailed network tuning and spent quite a while investigating the problem live, even looking at the control flow on the https connection with Wireshark, and tried various network setting changes. My conclusion is that the local MS CDN end point in Australia was just serving the content very slowly.
I also tried using a VPN to connect into the CDN at different locations, a local connection made no difference but I was able to get 250-300Mbps connecting to the USA from Australia, while it was nighttime in USA. It was much slower when it was daytime.
I am sure my ISP is not shaping the traffic, I am with a specialist ISP.
The NVMe drive is still faster, but not necessarily that much faster bearing in mind that we're transferring across 172.2GB of data, where in context, the difference is vanishingly small. In-game performance will be much more reliant on read speeds, suggesting that excellent loading times may well be within grasp for SATA drives, without the need to spend much more on an NVMe alternative.
There is an additional game-changer to factor in, however, for owners of current generation Xbox consoles. It turns out that storage speed is only one part of the speed boost you get to loading times via backwards compatibility - the CPU plays just as big role. To put it into perspective, consider the Hexatheon's Blessings save below. I took the same NVMe drive over to Xbox One X and loaded the same data. What took the Series X console 17.3 seconds to complete balloons to a massive one minute, 12.8 seconds on the older console. Yes, on this game at least, loading on a mechanical drive on Series X is a faster enterprise than using an SSD on Xbox One X but the ideal solution is to leverage both storage and CPU advantages. In my first back-compat report, the CPU boost offered by the new hardware was so vast, it couldn't be quantified in terms of game frame-rates in CPU-bound scenarios. Short of some kind of major disparity in USB throughput, the evidence here suggests that the new console can indeed deliver a 4x improvement to CPU performance - but it takes raw decompression tests to find the extent of the improvement.
Borderlands 3 next, but there's not much in the way of additional information to impart - once again the solid state storage drives deliver nigh-on identical results whether we're looking at initial loads or indeed level loads. I did test further titles such as Fallout 4 and Just Cause 3, but the story is always the same. It looks to me like storing backwards compatible titles on the internal drive offers minimal advantages, and sometimes no real boost at all. The NVMe drive via USB seems to have a write speed advantage, but this only manifests to any meaningful extent when copying bulk data away from the internal SSD, otherwise you're good to go with SATA.
Before reaching a final conclusion, I wanted to share an additional piece of data. To begin with, I benchmarked the Samsung 870 QVO SATA drive using a no-name USB 3.0 to SATA adapter I bought from Amazon. I wasn't entirely sure of the results, so I tested all of the adapters I have in my collection and found that a USB 3.1 bridge cable from Sabrent was the fastest, the extent of its speed boost varying from title to title. As you can see below, just the choice of adapter can have a fairly big impact on loading times, so I'd suggest factoring that into the equation if you're looking to use a loose 2.5-inch SATA drive as the best price vs performance home for your back-compat titles.
I tried every other game and did troubleshooting and nothing is working. Ever since the latest xbox update it did something to dead by daylight. I've unstalled, reinstalled and its still happening, I've done other troubleshooting steps and it's still happening. Before the update took about 5 seconds to load into dead by daylight now ever since the latest xbox series x update dead by daylight takes about 40 seconds to load and in the survivor and killer menu to select the white spin wheel happens when you select for about 10 seconds before it loads in. It's never done this before this latest xbox update. Every other games work fine, I tested that to see if its happening on other games its not . Can someone help me? Is this a bug within dead by daylight that happened with the latest xbox update? Is this happening to anyone else? Steps to reproduce just load up dbd takes a while and it's on Xbox series x and s only I believe it's happening.
Happened with the last xbox update, for some odd reason something is not syncing correctly with dead by daylight, it takes alot longer to load into the game and selecting survivor or killer. After that it loads fine once it gets past those two things. Before the xbox update it was fine , after it's been doing that. Because when 6.2.2 happened originally everything was fine and then once the xbox series x system update happened a week or two later that's when the issues with the loading into the main menu happened
So here in the UK the internet isn't amazing where I live (but still good) so I get 60mbps download (hovers around 50 or 45) on my xbox series S while download games or game updates. But then when I try to download a game on my pc (or a game update) on either steam, epic games launcher or on the Xbox app/Microsoft store, the download speed stays at around 7 mbps the whole time. And its the not the cpu tanking either (its a 5600) as that should be fine for downloading games at even 30mbps (cpu utilisation was at around 10% or 15% while downloading)
But here's the strange part, its not the PC. I did a speed test (as you would) and speeds looked perfectly fine, actually better than the console at times (60-65 download, 20 or 15 upload) but it only tanks in game launchers while downloading games. And I have tried different ethernet cables (about 3) all of which get the rated 50-55 mbps speed on the xbox console
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