Tomb Raider 4 The Lost Library

1 view
Skip to first unread message

Sueann

unread,
Aug 5, 2024, 12:36:52 PM8/5/24
to grunarcider
Thislevel is linked to the previous (Temple Of Poseidon) through the crawlspace you enter at the beginning. If you are low on health and do not have enough Medipacks to be going along with, you can always backtrack there every time you are in the Main Hall.

Main Hall - Crawl through the opening and drop down at the other side. Follow either of the two ways available in the hallway to reach the library's Main Hall. The goal is to open the big double doors on the east side. From the six smaller doors (three on each side) you can open only four to begin with. The other two can only be opened from the inside.


Just to get an indication of what you are looking for, open the door in the far right corner first (south). Shoot the vase and pick up the Small Medipack. Continue through the hallway to enter the Planetarium. You will see a Blue globe in the back right corner, but the other four are locked away behind steel gates. As the receptacles indicate, you need to find three stars in order to open those gates. As you have not got those yet, return back to the Main Hall.


You can open the middle doors on the right hand side, but if you go down the steps beyond them you will trigger two fire elementals that can only be extinguished in a nearby pool. Since there is no reason to go down there yet, avoid that route for now. If you are playing on the PC, it is not compulsory to go down there anyway, unless you are interested in getting some pick-ups (the PS players MUST venture inside).


Left middle doors\ pole and blades - Open the middle double doors on the north side and follow the hallway. Approach the hole with the pole and take a look below. There are three moving blades that you need to pass and two middle ledges in-between that include some pickups. If you do not mind losing a small percentage of health, jump to grab the pole and slide down without stopping at all. You can get the pickups on your way back (in this case, skip the next paragraph).


If you do not want to lose health, it is fruitless to try and get to the bottom by virtue of using the pole. Descent is too slow. Instead, stand against the edge and have the pole to the back of you. Press the Look button and the up direction key to watch the blade. When you see it drifting behind the back side of the pole, tap back once and press Action like you do when you want to hang from an edge. On this occasion, though, let go of Action just before Lara grabs the edge. This will magically make you land on the ledge below. Shoot the vase and pick up the Small Medipack. Do the same thing to land onto the next ledge. Shoot the two vases and pick up the Large Medipack and the Shotgun Normal ammo. Follow the same strategy to land on the ground. Follow the hallway to the end but do not climb up the pole. Instead, grab the edge of the opening and pull up.


Room with two huge moving cogs - When you enter the next room with the two huge moving cogs, a mechanical guard will appear from the other side. Stay on the raised ledge of the room, between the two cogs, and shoot the horseman. When you see him coming towards you, jump over him and press Roll at the same time. This will induce you into twisting around in midair in order to face him again. The long, raised ledge will help you to move back and forth over the horseman until you have got enough shots away in order to put him down.


Alternatively, you can climb up the ladder on the side of the left column (southwest corner) and shoot the mechanical guard from the upper ledge. This will take you a lot of time, as he will be clever and move underneath you, making impossible to aim at his blue gem. You can use this upper ledge however if you want to take a breather. Once you are done with him, use the Crowbar to pry the Golden Star from the column.


1st Secret (1-3\ total: 50-70) - Stand so that you have the column where you got the Star to the back of you, and move to the southeast corner of the room (behind the cog - as shown in this screenshot). Climb down the ladder, then the next two ledges, and pick up the Small Medipack, the Revolver ammo and the Uzi ammo. Climb back up to the room with the cogs.


Assuming you have the entrance to the back of you, climb up the ladder on the side of the left column to reach the upper ledge. Then go through the opening. Jump to grab the pole and slide down. Just to warn you, there are two mechanical guards in the next room. If you rush wildly into the room, you will trigger both and it will be difficult to defeat them. So, better trigger and kill them one by one.


Enter the next room, but stay on the raised ledge, that is do not step on the sandy ground. If you go to the left, you will be able to see one of the two guards. He is standing behind the corner, but you have not triggered him yet (as shown here). Leave him alone for now and go to the right hand side of the ledge to trigger the other guard. Use the long raised ledge from whence he came to move back and forth. Use the above strategy (jumping over him and pressing Roll at the same time) to take him down. Just make sure you stay in this room or you will trigger the other guard. Now you have the rest of the room at your disposal to take care of the second mechanical guard. If all of the above does not work for you, you can stand on either of the two squares where the huge pipes/ circular columns are (as shown in this screenshot), and kill them from there, as they do not follow you.


You need something in order to open the closed gate, so continue to the room in the south. Approach the hole and climb down the ladder. Crawl through the opening and step outside. Can you see the horse on your left? Save your game and enter the next room.


Destroying the Horseman - If you are an experienced TR player and know how to control Lara effectively, you can kill him on the ground. You need to jump around manically, staying on the left side of the horseman where he does not carry his shield, and aiming for his blue gem. Shooting to the right hand side of him where his shield is, is useless. After a few shots in the right spot he will finally get off the horse. Keep shooting at him and stay away from the horse, or he may mount it again. Once you are done, pick up the Horseman's Gem.


2nd Secret (2-3\ total: 51-70) - From the main room where the horseman appeared, go to the next room in the south. The closed gate opens when you shoot the nearby ball. Equip the Crossbow combined with the LaserSight and shoot the ball. Climb into the alcove and pick up the Large Medipack, the Shotgun Normal ammo and the Uzi ammo.


You can use this alcove if you find it difficult to destroy the horseman on the ground. After the cut scene, enter the south room, shoot the ball to open the gate, and kill the horseman from the alcove. The PS players must be careful because the horseman may stick on the wall below you, and if this happens it may be impossible to continue without first re-loading a previous saved game. So, when you see him approaching the wall, drop down, make a round turn, and climb back into the alcove again.


For the PC players - There is a way to destroy him even if he gets stuck, as long as he gets stuck directly below the secret opening. If he gets stuck on the corner between the sloped ledge on the left of the opening and the nearby column, you cannot kill him. When he gets stuck, stand on the edge of the secret alcove DIRECTLY above the horseman, and select the crossbow combined with the LaserSight. As you will see, Lara will not aim. So, target his blue gem with the LaserSight scope, apply the Lasersight bug and start shooting with the Pistols. You will know that you are doing it right because every time you hit his gem, he will growl, and green sparkles around will appear on the red dot of your scope. If you do not see any sparkles and he does not react, you will need to change your standing position. It will take some time, but eventually he will dismount. When he does, take out your Shotgun and jump down. He is a bit harder to kill one-on-one than the others, incidentally.


Once you are done, return to the room where the horseman first appeared, crawl through the opening, and climb up the ladder to make your way back to the room where you killed the previous two horsemen\ mechanical guards. Place the Horseman's Gem in the receptacle to open the gate. Then step inside and pull the chain.


You need to make your way back to the room with the two huge, moving cogs. So, exit the small room, turn right, and climb up the pole. Turn if necessary and back flip onto the ledge. Go outside and climb down the ladder.


There are two openings on the west side of the room. Both have moving chains you can avoid by passing through on the opposite side from where they are moving at the moment you choose to try and pass. You finally reach a small room with a trapdoor and a smaller cog. If you followed the right opening, you can open the trapdoor having the cog on your right (west). Drop into the water, and when you reach the main underwater room, the gate you opened is on your right. If you followed the left opening, you can open the trapdoor having the cog on your left. Drop into the water, and when you reach the main underwater room the gate you opened will be directly ahead (west). Use the Crowbar to pry the two Golden Stars from the wall.


Jump into the water again and follow the same way you came. Climb out of the water and pass the moving chains again to reach the room with the two huge, moving cogs. Follow the east opening and carefully drop through the hole where the pole is. Follow the hallway to reach the other pole with the three moving blades.


Climbing up the pole\ 3 moving blades - It is quite tricky to get past these blades without using a Medipack, but it is possible. Stand at the bottom of the pole and press Action make Lara to grab the pole. Initiate three 'climbing up' movements. When you see the blade reaching the front right corner (as shown in this screenshot), climb up once more and press Jump to land on the upper ledge. Or, stand having one of the corners in the opening to the back of you, and when you see the blade just about reaching the corner opposite you, jump backwards. The ledge may seem higher, but it is not as high as you might first think. If you moved quickly, you should not have lost health. If you did not do it before, shoot the vases and pick up the Large Medipack and the Shotgun Normal ammo.

3a8082e126
Reply all
Reply to author
Forward
0 new messages