Hot Wheels World Race Ps2 Iso Game

0 views
Skip to first unread message
Message has been deleted

Christian Erdmann

unread,
Jul 10, 2024, 9:29:16 AM7/10/24
to grunakector

Vert Wheeler is a 16 year old lone skateboarder/surfboarder who just got his driver's license. A life sized Hot Wheels car appears in his driveway with Dr. Peter Tezla telling him that he's looking for the fastest driver in the world.

Hot Wheels World Race Ps2 Iso Game


DOWNLOAD ->>> https://byltly.com/2yXQRw



Meeting up with several other drivers in a disclosed location, Vert tests out his new car, which has rocket boosts on the bottom. He draws the ire of two racers, Taro Kitano and Kurt Wylde, the former of which berates him for thinking it's a game.

Soon, the race begins, and after every car goes 300 miles per hour, a portal to another dimension opens. The dimension is basically a large volcano, ready to burst. With a little help from a mysterious driver, it does. Vert is able to use his surfing skills to ride a volcano wave, but his teammate, Lani Tam, has trouble getting through the lava, causing Taro to go back and get her. Vert soon comes back to help Taro, giving out the idea that Lani, who is trapped on a rock that's about to fall, grabs onto a grappling hook. He earns Taro's respect, while Kurt Wylde finishes first in what is now considered the first leg of the race.

The racers are split into 5 teams, led by Banjee Castillo, Brian Kadeem, Kitano, Wylde, and Wheeler. Wheeler recruits his skateboarding friend, Alec Wood, and Kurt's brother, Mark, after the latter rejects him.

Every car has Nitrox 2 boosters to make them go faster at opportune moments. Drivers would use this to go 300 mph to open a portal leading to another dimension with a race track built eons ago by Accelerons, gain speed for long jumps, catch up to other drivers on straightaways, and to open the portal on the way back to earth. At the beginning of a race, notice who is shown using Nitrox first or second to get an idea of what characters an episode is focused around. Vert will have screen time during all of the episodes as he is the main character, but the focus will also revolve around the leaders of all 5 teams that correspond to the amount of episodes there are in the movie. There are different legs of the race that also fit with the theme of the team leader that an episode is focused around.

A series of 35 comics were printed and given away with Hot Wheels World Race diecast cars. Each of the comics focused on a specific racer, often giving them backstory or difficult situation to get out of. It has the same character designs as used in the portraits, and thus look different from their movie counterparts.

Hot Wheels World Race plays pretty much like the most recent entries in the series. The main competitive races put you in a six-car race on a variety of courses, each filled with all sorts of twists, curves, and jumps. The accelerator and the hand brake are the controls you'll find yourself using the most, especially since the game relies heavily on powersliding. The game also employs a simple, yet cool, stunt system--when you find yourself launching off any of the various ramps, you can spin the car frontward, backward, or to either side using the left control stick or the directional pad. Well-performed stunts reward you with a boost to your Nitrox2 bar, which is essentially your speed burst bar. Once the bar is full, you can go much faster for a short period of time. This function is most useful on certain jumps--those that can get you to an otherwise inaccessible shortcut on a track.

World Race doesn't bog you down with any manner of plot or storyline beyond its initial opening cutscene, in which a mysterious man simply explains that you'll be racing on crazy tracks in another dimension, because, well, that's the point of the game. There are 35 different cars, each piloted by a different racer, who, incidentally, is a part of one of five different racing teams: the Wave Rippers, the Scorchers, the Road Beasts, the Dune Ratz, and the Street Breed. Every racer has strengths and weaknesses in categories of speed, grip, acceleration, and boost, and, for the most part, the differences are noticeable--for instance, cars with higher grip levels take turns significantly better than those with lower grip levels. There are actually only five cars available at the beginning of the game; the rest must be unlocked in the game's league mode.

League is the primary mode in World Race, and it lets you compete in three different race classes: rookie, veteran, and elite. You must beat one to get to the next, and each consists of multiple tracks that you must compete in. The mode uses a points scoring system that's based on how high you place in each race, and the racer with the most points at the end of the league is the winner. Additionally, better performance on various tracks lets you unlock racers, new tracks, and even concept artwork. The remaining single-player modes consist of a quick race, a time trial mode, and a challenge mode, which places specific goals in front of you, along with a time limit and a finish line. There is also a multiplayer mode, in which you play split-screen versions of the quick race and league modes with up to two players on the PS2 and up to four players on the GameCube. The only trouble with the roster of modes is that there isn't much here worth playing through in a single-player capacity once you're done with the league mode, which takes only a few hours to beat on all three difficulty settings (though unlocking everything will require a little more time). The multiplayer component is a definite plus. If you have friends who want to play, the game will be enjoyable for a lot longer than it would be otherwise, but if you're in a purely single-player mind-set, the game doesn't offer much once you're done with all the major goals.

The car designs are unique, and a bit futuristic, but they're still based on real cars with tires, engines, and so on. Although no two cars look exactly the same, there aren't many differences either. The frame rate holds up pretty well, though you'll notice some chop in multiplayer play, especially when playing four-player on the GameCube. Otherwise, the GameCube version is definitely cleaner and a little more polished looking than the PS2 version. The sound design is complementary to the rest of the game, with no one aspect really standing out. Sound effects consist of some good engine noises, the expected squeals of tires as you powerslide around curves, and some decent "boost" noises when you hit a speed burst. The soundtrack is made up of a number of generic techno tracks that are simply there to give you something to listen to while you race, and for that purpose, they work. There's also a Smashmouth song that plays during the opening cutscene, but that's the only place you'll hear it.

Get ready fo an all-new Hot Wheels racing experience! Set in the near distant future where life revolves around the most intense sport ever invented. Hot Wheels Higheway 35 World Race takes daring drivers through a series of intense circuit races on extreme tracks featuring split/multi-level courses, obstacles, and speeds unlike anything ever experienced before. Do you have what it takes to make it through Hot Wheels Higheway 35 World Race?

After attaining his drivers licence on his 16th birthday, naive-teenager Vert Wheeler discovers the Deora II Hot Wheels car. The door on the front of the car opens, and a monitor shows a recording of a mysterious man named Dr. Peter Tezla, inviting him to a competition called the World Race: a contest between seasoned professionals and talented drivers. Driving to a secret location in the Californian desert, the drivers are informed of the race along an interdimensional racetrack called "Highway 35", created by extraterrestrial beings called Accelerons. At the end of the race is the Wheel of Power. Tezla himself tried to retrieve it himself remotely with little success. His plan is to use the drivers, with their unique driving abilities, to retrieve the wheel on his behalf. To enter the Highway, each driver must be doing 300mph (with the help of an enhanced Nitrous system called Nitrox2) at specific points around the world. During the start, Vert immediately starts a rivalry with Taro Kitano, leader of the Scorchers team; and Lani Tam, a driver of another Wave Rippers car like Vert's.

During the first leg, the drivers are given a test of the type of track Highway 35 is, and the abilities of their cars. One such stunt is a mile-high loop followed by a jump over a lava river. Further on, in a volcano, a mysterious black racer, known as Zed-36, detonates a rigged bottle of Nitrox2 which causes lava to flow over the road. Vert and Taro make it through, but Lani gets caught in the flow and is forced to jump onto a nearby boulder. Taro immediately drives back to help her, eventually followed by Vert. All three of the drivers finish the leg last, with the leader of the Street Breed team, Kurt Wylde, being victorious.

Before the second leg, each leader must make up five teams of seven: the Wave Rippers, Scorchers, Street Breed, Dune Ratz and Roadbeasts. Vert recruits his best friend, Alec Wood, and Kurt's little brother, Markie, after watching him joyride in Kurt's car. During the next leg, a mountainous stage, the leader of the Roadbeasts, Banjee Castillo, discovers a possible shortcut through a jungle valley. The Wave Rippers, curious of the Roadbeasts' decision, follow suit. Things seem to go well for the Roadbeasts until they come across a large wheel obsticle, which they'll need to cross. Whilst crossing it with the Wave Rippers, Zed-36 had a slingshot weapon ready to fire at the wheel, but hesitates after seeing Markie race towards it. After clipping the wheels as he crosses, which causes one of his Nitrox to detact and deonate, the wheels speeds up forcing Vert and Banjee to jump at speed. Meanwhile, both Taro and the leader of the Dune Ratz, Brian Kadeem, reach the portal first, causing a tie.

In the third leg, in a desert, Kadeem spots a disc on top of a pyramid. Believing it to be the Wheel of Power, he takes it, with Zed-36 taking chase. After a minor scuffle, Zed-36's helmet is knocked off and he's revealed to be Kurt Wylde. When he reaches the portal to head back to earth, the disc disintegrated, disappointing Kadeem. Revealing to Vert, he had hoped that he would win the race so he would use the prize money to aid his war-torn people in Africa. Meanwhile, as Kurt leaves the race, he is found by his employers CLYP, lead by a mysterious woman named Gelorum.

aa06259810
Reply all
Reply to author
Forward
0 new messages