I have a 2D HTML5 game engine (www.scirra.com) and really want to detect if WebGL is going to render with Chrome 18's 'Swiftshader' software renderer. If so we would much prefer to fall back to the ordinary canvas 2D context, as happens in other browsers. The mass of people out there have low end machines with weak CPUs that turn the game in to a slideshow when software rendering, and I think in many cases the 2D canvas would have been hardware accelerated. However, the WebGL context creation never fails in Chrome and there is no obvious way to detect SwiftShader.
default dlls ( libglesv2.dll, libegl.dll ) vsync works, i got 60fps.. smoother..
swiftshader dlls ( libglesv2.dll, libegl.dll ) vsync not works, i got 60fps with tearing..
It is technically possible to "hack" into a game engine and forcibly disable certain shaders, or inject them; things like ENB, SweetFX, or GeDoSaTo can do similar things. But disabling certain shaders for performance boosts also can lead to graphical glitches, instability, and overall graphics so ugly, you get little enjoyment out of them.
At any rate, game requirements can be pushed down, but not by a universal tool but some dedicated person creating injector or wrapper libraries that modify how that specific game engine tries to work.
I guess the swift is just good marketing name, now I'm not sure why llvmpipe/lavapipe isn't more of a development target for those devs, imagine how much better it could be if it has fulltime dedicate devs on it.
Visual Studio
To build the Vulkan ICD library, use Visual Studio 2019 to open the project folder and wait for it to run CMake. Open the CMake Targets View in the Solution Explorer and select the vk_swiftshader project to build it.
Swiftshader is a powerful program implementation for Windows intended to provide hardware independence for advanced three-dimensional Vulkan graphics. The libraries that are included in the package act as replacements for corresponding drivers.
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
GateEngine has a bult-in Swift based shader builder API. You can construct your shader in Swift using Swift code and the engine will generate a native shader at runtime in the shader language that's needed.
This API eliminates the need for users to have to deal with conversion, working with multiple shader languages, or managing shader file resources. So which renderer is used on which platform is completely abstracted and not something a developer needs to deal with.
Swiftshader is designed for Intel graphics. If you do not have Intel graphics built into your motherboard it will disable your video card and make the game run very slowly. But also, the Intel video is pretty slow too.
Hey, I just got this game. I tried to start it up and i got to the main menu, but when i select "new game" the game closes and brings up a message: "ENGINE has stopped working." I am not very computer smart, but i have spent many hours trying to figure out solutions. I download this Swiftshader, but don't know what to do with it. I have also installed the build 14 mod, all that changed was the game closed after I selected my storyline. I would really appreciate any help, I have hit a dead end. I am using a new laptop with windows 7 and an intel integrated graphics card if that info helps. Thanks
Rendering features available range from basic fixed function rendering through to Shader Model 3.0 level capabilities such as advanced shaders, floating point rendering, multi-sample anti-aliasing, and much more.
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