Re: Stronghold Crusader Unlimited Army Trainer

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Jul 10, 2024, 2:42:47 PM7/10/24
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Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold.[2] Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades.[3] Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

Stronghold Warchest was only released in a limited number of countries (e.g. USA or Poland), meaning players in the rest of the world have never encountered the second Crusader Trail, or second set of characters. This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in early 2008.

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Stronghold Crusader features several real-time strategy campaign strings. These document the First and Third Crusade, as well as conflicts within the individual Crusader states. Each campaign comprises several battles, such as Nicaea, Heraclea, the siege of Antioch, Krak des Chevaliers, and the Siege of Jerusalem.

The gameplay is similar to the original Stronghold, the major difference being that the game is set in the Middle East. As a consequence, farms can only be built on oasis grass, which leads to rivalry among players for limited farmland and resources. The game adds new AI opponents (the number depending on the version of the game) and several new Arabian units purchasable from a mercenary post. The colour of the player's units have also been changed from blue to red in order to match the colours of the Knights Templar. Other than farms there are other resources such as iron ore, quarry (for stone), and marshes (for oil). These resources are deposited on the stockpile and the player can choose to either sell or use them for defence purposes. There are two ways to build an army; either make the weapons and then spend a little gold to turn peasants into soldiers, or turn them directly into soldiers using more gold via the mercenary post.

There are historical chapters (mostly fictionalized) which are to be completed using the resources given to the player at the start of the missions. Along with that there are 50 levels designed with increasing difficulty. In each level, the player must defend the kingdom and defeat one or more Kings. There is an option of three chickens at the start of the game which the player can use to skip a particular level.

There are 30 additional levels added by the developers in the form of an additional Crusade Trail. The design of these mirrors the original 50 levels with the difficulty rising as the player progresses through the levels.

The game contains several different characters that all appear as AI-controlled lords in the Skirmish mode, available to be selected as allies or enemies. One unique aspect of the game is that the characters have individual binks (small short videos) by which they communicate with the player, asking for goods or help if allied with them or, if they are the players' enemy, taunting them when attacking or expressing worry when under siege. These videos were absent for Stronghold 2 but returned in a new form for Stronghold Crusader II.

In the base game, eight AI lords are available, including the opponents from the original game (The Rat, The Snake, The Pig, and The Wolf), as well as new Arabian, Kurdish and Crusader lords (Saladin, Richard the Lionheart, The Caliph, and The Sultan). With the Warchest edition, eight additional lords were added. Three of these (Emperor Frederick, King Philip, and The Sheriff) were made available by Firefly as a free download, but the five others - Nizar (based on the real-life Hassan-i Sabbah), The Emir, The Wazir, The Marshal (a repurposed Sir Longarm from the original Stronghold), and The Abbot - had to be obtained via buying the Warchest package. These additional lords were, however, properly included within the game's later release on Steam at no extra charge.

As Stronghold was a commercial success in the German market, local commentators suggested before Crusader's release that it would become a hit as well.[14] The game opened as September's fifth-best-selling full-price computer game, according to Media Control.[15][16] It maintained an unbroken streak in Media Control's top 30 for full-price games through June 2003, placing 20th that month.[17] In August, it debuted in first place on the chart for budget-price games;[18] by August 2004, it had spent 10 total months in the budget top 20.[19] Crusader ultimately received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD),[20] indicating sales of at least 100,000 units across Germany, Austria, and Switzerland.[21]

On January 28, 2008, Firefly Studios announced an expanded version of the game: Stronghold: Crusader Extreme. It boasts "new AI opponents and maps", a "new crusader extreme trail", "battles featuring over 10,000 units" and Windows Vista compatibility.[23] It was released in June 2008.

It also contains an updated version of the original Stronghold: Crusader, which includes everything except for outposts, the god powers and the Extreme Crusader Trail. However, if the official HD patch is installed, outposts can be built on maps on the original Stronghold Crusader part of Stronghold Crusader Extreme.[24]

The Extreme version received "generally unfavorable reviews" according to Metacritic.[25] It was criticized for its extreme difficulty, lack of new audio, and not having graphical quality up to par for a game released in 2008.[citation needed]

On August 30, 2012, Firefly Studios announced Stronghold Crusader II, a sequel to the original Crusader game. The company said that the game would be self-published, with additional funding to be sourced via crowd-funding site Gambitious.[31][32][33] The game was released on September 23, 2014.

LITTLE ROCK, Ark. (Army News Service, Feb. 7, 2012) -- Last summer, near the Sea of Galilee in the northern Israeli settlement of Mitzpe Adi, Daniel J. Houten finished up routine repairs on an Israeli Army M113 armored personnel carrier. As he shut the hood, he also closed the door on another chapter in his life.

Born to a successful Orthodox Jewish family in Brooklyn, N.Y., Houten was afforded many advantages. His father, Dr. John K. Houten, director of spinal services for Montefiore Medical Center and one of the top-rated neurosurgeons in New York, sent him to the finest boarding schools in the metropolitan area. By the time he reached high school, however, Houten's sense of purpose had been tested. He lost his motivation, focus and ambition.

There, Houten wandered aimlessly. While he often thought about his future, he did not find any answers. In search of direction and purpose, he wanted to join the U.S. Army -- but without a GED and 15 hours of college credit, he was ineligible. His next move came by accident.

Young Houten investigated and found out that he didn't need to be a citizen or have a diploma to serve in the Israel Defense Forces. Although his religious faith had diminished somewhat, he still identified himself as a Jew and felt strong connections to Israel, the homeland of his people, culture and religion. He decided this should be his next step in life.

Houten flew into the Ben Gurion International Airport in Tel Aviv in September 2009. His IDF paperwork and in-processing took nearly two and a half months. While waiting on clearance, Houten served at Kibbutz Ein Harod (Ichud), a collective farm near Nahariya in northern Israel.

"I loved my time there," said Houten, who prior to serving at Ein Harod, had rarely seen a farm much less worked on one. "It was centered around an old crusader basilica that had been rebuilt by the Ottomans after it was destroyed by the Mamelukes. It was later used as a stronghold during the 1948 Israeli War of Independence for the people of [the] kibbutz and took some heavy attacks. It's a beautiful place full of history."

Houten left Kibbutz Ein Harod and was sworn into the IDF Dec. 21, 2009, at age 18. Before long he found himself face down sucking up sand as he and his fellow recruits were initiated into one of the best armies in the world.

"We couldn't speak English," said Houten. "The commanders wouldn't speak anything but Hebrew to us. It was a good transition though, because there I was serving in the Israeli military and I was immersed in Hebrew."

It didn't take Houten long to become fluent in Hebrew, and proficient in reading and writing. After basic training, he went to school to learn an occupational skill as an Machanai Nagmash, an armored personnel carrier M113 mechanic, in the Nachal Infantry Brigade's 933rd Battalion. He quickly made friends and moved into a group apartment in Haifa, a city in northern Israel.

"My commander, an outstanding Israel Army non-commissioned officer named Yoni, taught me a lot, and not just about M113s," said Houten. "I don't know if he realized it, but a lot of my self-confidence I gained from him as a role model."

"Being in Israel brought me back a little closer to Judaism," said Houten. "I had gone to California because I was having arguments with my parents. I had really pushed myself about as far away from Judaism as I could."

"Being in Israel and the homeland of my religion, ethnicity of my people and going to all sorts of holy and incredible places was amazing to see," said Houten. "Since then, I would definitely say I'm a much more spiritual Jew."

"I wanted to sign on more time to my obligation," said Houten. "But I decided not to get dual citizenship until I was absolutely sure that I am ready. As much as I feel a great affinity for Israel, I was born in Brooklyn. I'm an American boy, but I do miss Israel."

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