I have implemented a gRPC server application and multiple clients can connect to it and call RPCs.
In the cases of client disconnection or client restarts, I would want to know which client got disconnected so that I can do some cleanup corresponding to that client.
Similarly, if the server goes down, how can the client get notified?
Does gRPC c++ stack provides a notification/callback to the application? If not, what is the best way to handle the connection termination on either side?
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Mya Pitzeruse
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