Hi all,
Are there any updates for this ? especially concerning the C# wrapper.
If not, I'm curious as to what actually happens when I use the WriteAsync() on the stream call. It hands off the work to gRPC, and I'm wondering what rules/logic gRPC follows to multiplex the messages (even a rough, inaccurate description would be nice, just to get the idea). I have multiple streams, written to concurrently + normal unary calls. Especially I would like to know if the order in which WriteAsync() is called has any influence on send order.
Is there currently any way I can prioritize certain streams/message types ? If not, any plans to support ?
Thanks,
Sam